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authorNiklas Haas <git@haasn.dev>2022-11-03 16:16:59 +0100
committerNiklas Haas <github-daiK1o@haasn.dev>2022-11-11 13:58:35 +0100
commit33136c276c550a3a38bb36f512718a5fd2fd82ee (patch)
tree1b0491a3617cf147807b4a02e7c85665418551e5 /DOCS/interface-changes.rst
parentac3966184bc3ab2f475c8b28d4e5d749d07c0177 (diff)
downloadmpv-33136c276c550a3a38bb36f512718a5fd2fd82ee.tar.bz2
mpv-33136c276c550a3a38bb36f512718a5fd2fd82ee.tar.xz
vo_gpu_next: add tunable shader parameters
This is a very simple but easy way of doing it. Ideally, it would be nice if we could also add some sort of introspection about shader parameters at runtime, ideally exposing the entire list of parameters as a custom property dict. But that is a lot of effort for dubious gain. It's worth noting that, as currently implemented, re-setting `glsl-shader-opts` to a new value doesn't reset back previously mutated values to their defaults.
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diff --git a/DOCS/interface-changes.rst b/DOCS/interface-changes.rst
index 4a21d3ba5c..7bbbfd5a0c 100644
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@@ -49,6 +49,7 @@ Interface changes
- deprecate `--gamma-factor`
- deprecate `--gamma-auto`
- remove `--vulkan-disable-events`
+ - add `--glsl-shader-opts`
--- mpv 0.34.0 ---
- deprecate selecting by card number with `--drm-connector`, add
`--drm-device` which can be used instead