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authorwm4 <wm4@nowhere>2020-05-13 21:35:32 +0200
committerwm4 <wm4@nowhere>2020-05-13 22:19:00 +0200
commitb36484063f1dcf7928f848e78572d1e5d1d5a62b (patch)
treed3cd05bdfa92075a2c9b194b5603b6f3bedd7467 /DOCS/interface-changes.rst
parentbaabd5fce33d4f85de30477e1aa60b2fc6c02abd (diff)
downloadmpv-b36484063f1dcf7928f848e78572d1e5d1d5a62b.tar.bz2
mpv-b36484063f1dcf7928f848e78572d1e5d1d5a62b.tar.xz
vo_direct3d: rip out texture video rendering path
This isn't useful anymore. We have a much better d3d11 renderer in vo_gpu. D3D11 is available in all supported Windows versions. The StretchRect path might still be useful for someone (???), and leaving it at least evades conflict about users who want to keep using this VO for inexplicable reasons. (Low power usage might be a justified reason, but still, no.) Also fuck the win32 platform, it's a heap of stinky shit. Microsoft is some sort of psycho clown software company. Granted, maybe still better than much of the rest of Silly Con Valley.
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diff --git a/DOCS/interface-changes.rst b/DOCS/interface-changes.rst
index 1b2e30fc10..b4e926c267 100644
--- a/DOCS/interface-changes.rst
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@@ -67,6 +67,7 @@ Interface changes
entry)
- reading loop-file property as native property or mpv_node will now return
"inf" instead of boolean true (also affects loop option)
+ - remove some --vo-direct3d-... options (it got dumbed down; use --vo=gpu)
--- mpv 0.32.0 ---
- change behavior when using legacy option syntax with options that start
with two dashes (``--`` instead of a ``-``). Now, using the recommended