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authorgabucino <gabucino@b3059339-0415-0410-9bf9-f77b7e298cf2>2001-12-28 22:00:31 +0000
committergabucino <gabucino@b3059339-0415-0410-9bf9-f77b7e298cf2>2001-12-28 22:00:31 +0000
commitaa4dfefb56d742672d01a71cd5d0f6de1ae25604 (patch)
treec5a793b13cffbbe4777779b0053d53d80071669e /DOCS/faq.html
parent00f61ee5105086bab674d7805710e7f1e1f6273a (diff)
downloadmpv-aa4dfefb56d742672d01a71cd5d0f6de1ae25604.tar.bz2
mpv-aa4dfefb56d742672d01a71cd5d0f6de1ae25604.tar.xz
better wording
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@3859 b3059339-0415-0410-9bf9-f77b7e298cf2
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@@ -589,7 +589,7 @@ for output, thus it should work for you. Compile in libavcodec support.
OpenGL (-vo gl) output doesn't work (hangup/black window/X11 errors/...).
</B></TD><TR><TD></TD><TD VALIGN=top><FONT face="Verdana, Arial, Helvetica, sans-serif" size=2>A:</TD><TD><font face="Verdana, Arial, Helvetica, sans-serif" size="2">
Your opengl driver doesn't support dynamic texture changes (glTexSubImage)
-It's known not to work with nVidia's binary stuff.
+It's known not to work with nVidia's binary mess.
It's known to work with Utah-GLX/DRI and Matrox G400 card. Also with
DRI and Radeon card. It won't work with DRI others than these.
it will not work with 3DFX cards because the 256x256 texture size limit.