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authorwm4 <wm4@nowhere>2013-07-30 16:07:31 +0200
committerwm4 <wm4@nowhere>2013-07-30 16:15:36 +0200
commit4f970a81799a7845a906595dec37bf5bf6030234 (patch)
treee1d17288dca30f78445212c3326f68b96c0f88d8 /DOCS/crosscompile-mingw.txt
parent1848be363ecbd18b5c579dc6ef041a0510500f88 (diff)
downloadmpv-4f970a81799a7845a906595dec37bf5bf6030234.tar.bz2
mpv-4f970a81799a7845a906595dec37bf5bf6030234.tar.xz
crosscompile-mingw.txt: mingw-w64 now has modern OpenGL headers in trunk
Diffstat (limited to 'DOCS/crosscompile-mingw.txt')
-rw-r--r--DOCS/crosscompile-mingw.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/DOCS/crosscompile-mingw.txt b/DOCS/crosscompile-mingw.txt
index 0a739a945e..3729a912dd 100644
--- a/DOCS/crosscompile-mingw.txt
+++ b/DOCS/crosscompile-mingw.txt
@@ -38,7 +38,7 @@ make libass
make jpeg
make pthreads
-# MXE and MingGW-w64 don't provide up-to-date OpenGL headers (to my knowledge).
+# Older MXE and MingGW-w64 snapshots don't provide up-to-date OpenGL headers.
wget http://www.opengl.org/registry/api/glext.h
mv glext.h usr/i686-w64-mingw32/include/GL/