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author | wm4 <wm4@nowhere> | 2016-11-23 01:09:19 +0100 |
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committer | wm4 <wm4@nowhere> | 2016-11-23 01:09:19 +0100 |
commit | 6b3d682f4e898226bf1d0dc25042ee237bdc1a9b (patch) | |
tree | 374b21f3d76e9426338ea661970d3425acd2f7e5 /DOCS/compile-windows.md | |
parent | f5e82d5ed345dbb894ff75591abc4b262b65d0dd (diff) | |
download | mpv-6b3d682f4e898226bf1d0dc25042ee237bdc1a9b.tar.bz2 mpv-6b3d682f4e898226bf1d0dc25042ee237bdc1a9b.tar.xz |
vo_opengl: hwdec_d3d11egl: fix ANGLE fallback define
This was a typo in the extensiuon spec and was probably always broken.
Could have led to broken builds when used with ancient ANGLE headers
(or possibly generic EGL headers).
Diffstat (limited to 'DOCS/compile-windows.md')
0 files changed, 0 insertions, 0 deletions