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author | Martin Herkt <lachs0r@srsfckn.biz> | 2016-11-23 01:18:21 +0100 |
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committer | Martin Herkt <lachs0r@srsfckn.biz> | 2016-11-23 01:23:12 +0100 |
commit | 535e180b9ec4ac26a91b384f793b1411440214a1 (patch) | |
tree | 589b78ae062e1ce744c4685b812151754a9e263f /DOCS/compile-windows.md | |
parent | 6b3d682f4e898226bf1d0dc25042ee237bdc1a9b (diff) | |
download | mpv-535e180b9ec4ac26a91b384f793b1411440214a1.tar.bz2 mpv-535e180b9ec4ac26a91b384f793b1411440214a1.tar.xz |
DOCS/compile-windows: be more specific about the D3D compiler DLL
Also provide a more useful link to _43 and _47.
Diffstat (limited to 'DOCS/compile-windows.md')
-rw-r--r-- | DOCS/compile-windows.md | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/DOCS/compile-windows.md b/DOCS/compile-windows.md index f0d0dca50d..6fd5ed79b2 100644 --- a/DOCS/compile-windows.md +++ b/DOCS/compile-windows.md @@ -205,11 +205,10 @@ DLLs in that folder. The simplest solution is to add ``C:\msys64\mingw64\bin`` to the windows system ``%PATH%``. Beware though that this can cause problems or confusion in Cygwin if that is also installed on the machine. -Use of the ANGLE OpenGL backend requires a copy of ``d3dcompiler_43.dll`` (yes, -exactly 43) in the path or in the same folder as mpv. It must be of the same -architecture (x86_64 / i686) as the mpv you compiled. You can find a copy in the -official mpv builds: +Use of the ANGLE OpenGL backend requires a copy of the D3D compiler DLL that +matches the version of the D3D SDK that ANGLE was built with +(``d3dcompiler_43.dll`` in case of MinGW-built ANGLE) in the path or in the +same folder as mpv. It must be of the same architecture (x86_64 / i686) as the +mpv you compiled. You can find copies here: -https://mpv.srsfckn.biz/mpv-x86_64-20160118.7z - -https://mpv.srsfckn.biz/mpv-i686-20160118.7z +https://mpv.srsfckn.biz/d3dcompiler.7z |