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author | gabucino <gabucino@b3059339-0415-0410-9bf9-f77b7e298cf2> | 2001-11-20 14:19:31 +0000 |
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committer | gabucino <gabucino@b3059339-0415-0410-9bf9-f77b7e298cf2> | 2001-11-20 14:19:31 +0000 |
commit | a2d815af67d58c61d34fb9eb44925969dbaaaba7 (patch) | |
tree | c01745b49024c1cc62719bd523a397d866d70085 /DOCS/codecs.html | |
parent | 9401d70f6035e838624f4e1da081cea9f620fb98 (diff) | |
download | mpv-a2d815af67d58c61d34fb9eb44925969dbaaaba7.tar.bz2 mpv-a2d815af67d58c61d34fb9eb44925969dbaaaba7.tar.xz |
mostly fixes, some updates
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@3028 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'DOCS/codecs.html')
-rw-r--r-- | DOCS/codecs.html | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/DOCS/codecs.html b/DOCS/codecs.html index eae011670b..0d08b47e7b 100644 --- a/DOCS/codecs.html +++ b/DOCS/codecs.html @@ -155,11 +155,13 @@ option to tell <B>MPlayer</B> to use them if possible.</P> <P><B><A NAME=2.2.1.4>2.2.1.4. VIVO video</A></B></P> <P><B>MPlayer</B> can play Vivo (1.0 and 2.0) videos. The most suitable codec -for this task is XAnim's H263 decoder codec (it supports fast YV12 output), you -can call it with the <CODE>-vc h263xa</CODE> option. Of course you have to -compile XAnim codecs support it, for details see the <A HREF=#2.2.1.3>XAnim -video codecs</A>. If this doesn't work, get the <CODE>ivvideo.dll</CODE> DLL -file (from <A HREF="http://www.mplayerhq.hu/MPlayer/samples/drivers32/ivvideo.dll">here</A>), +for 1.0 files is FFmpeg's H263 decoder, you can use it with the <CODE>-vc +ffh263</CODE> option (you'll need the newest libavcodec !). For 2.0 files, use +XAnim's H263 decoder codec (it supports fast YV12 output). You can call it with +the <CODE>-vc h263xa</CODE> option. Of course you have to compile XAnim codecs +support in, for details see the <A HREF=#2.2.1.3>XAnim video codecs</A>. If +this doesn't work, get the <CODE>ivvideo.dll</CODE> DLL file (from <A +HREF="http://www.mplayerhq.hu/MPlayer/samples/drivers32/ivvideo.dll">here</A>), and install it under <CODE>/usr/lib/win32</CODE> or wherever you store the Win32 codecs. This latter codec doesn't support YV12 nor YUY2 only BGR modes, thus usable only with the X11 and OpenGL outputs. Discouraged.</P> |