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author | wm4 <wm4@nowhere> | 2015-04-09 19:31:01 +0200 |
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committer | wm4 <wm4@nowhere> | 2015-04-09 19:31:01 +0200 |
commit | e76f6929e52ff3a9d2159ad15876d9343ad88788 (patch) | |
tree | e2b9767492006aeedf40f66255a40c444241b98b /DOCS/client_api_examples | |
parent | 8dc7156bc0271965ea1e6768cfc7bbe67cef1876 (diff) | |
download | mpv-e76f6929e52ff3a9d2159ad15876d9343ad88788.tar.bz2 mpv-e76f6929e52ff3a9d2159ad15876d9343ad88788.tar.xz |
vo_opengl_cb: deprecate mpv_opengl_cb_render()
Its vp parameter made no sense anymore. Introduce a new one.
Diffstat (limited to 'DOCS/client_api_examples')
-rw-r--r-- | DOCS/client_api_examples/qml/main.cpp | 3 | ||||
-rw-r--r-- | DOCS/client_api_examples/qml_direct/main.cpp | 6 |
2 files changed, 3 insertions, 6 deletions
diff --git a/DOCS/client_api_examples/qml/main.cpp b/DOCS/client_api_examples/qml/main.cpp index 69552e982c..2122cd8c5c 100644 --- a/DOCS/client_api_examples/qml/main.cpp +++ b/DOCS/client_api_examples/qml/main.cpp @@ -46,9 +46,8 @@ public: void render() { QOpenGLFramebufferObject *fbo = framebufferObject(); - int vp[4] = {0, 0, fbo->width(), fbo->height()}; window->resetOpenGLState(); - mpv_opengl_cb_render(mpv_gl, fbo->handle(), vp); + mpv_opengl_cb_draw(mpv_gl, fbo->handle(), fbo->width(), fbo->height()); window->resetOpenGLState(); } }; diff --git a/DOCS/client_api_examples/qml_direct/main.cpp b/DOCS/client_api_examples/qml_direct/main.cpp index 93a843dfd0..37c6119707 100644 --- a/DOCS/client_api_examples/qml_direct/main.cpp +++ b/DOCS/client_api_examples/qml_direct/main.cpp @@ -39,15 +39,13 @@ void MpvRenderer::paint() { window->resetOpenGLState(); - // Render to the whole window. - int vp[4] = {0, 0, size.width(), -size.height()}; - // This uses 0 as framebuffer, which indicates that mpv will render directly // to the frontbuffer. Note that mpv will always switch framebuffers // explicitly. Some QWindow setups (such as using QQuickWidget) actually // want you to render into a FBO in the beforeRendering() signal, and this // code won't work there. - mpv_opengl_cb_render(mpv_gl, 0, vp); + // The negation is used for rendering with OpenGL's flipped coordinates. + mpv_opengl_cb_draw(mpv_gl, 0, size.width(), -size.height()); window->resetOpenGLState(); } |