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authorwm4 <wm4@nowhere>2018-03-09 06:05:50 +0100
committerKevin Mitchell <kevmitch@gmail.com>2018-03-15 00:00:04 -0700
commit4d9c6ab6b9b9c5436f5ee52f56aee304da4b20b1 (patch)
tree9e4514906a4747f05928d8a3296b0f887115a3dc /DOCS/client-api-changes.rst
parenta7f3cf473707b19bff9ea80b227490c8b305b601 (diff)
downloadmpv-4d9c6ab6b9b9c5436f5ee52f56aee304da4b20b1.tar.bz2
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client API: rename mpv_detach_destroy() to mpv_destroy()
Since this has clearer semantics now, the old name is just clunky and confusing.
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diff --git a/DOCS/client-api-changes.rst b/DOCS/client-api-changes.rst
index 9b964da59a..5c3d6af7c5 100644
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+++ b/DOCS/client-api-changes.rst
@@ -37,6 +37,8 @@ API changes
changes subtly (see documentation in the header file). In particular,
mpv_detach_destroy() will not leave the player running in all
situations anymore (it gets closer to refcounting).
+ - rename mpv_detach_destroy() to mpv_destroy() (the old function will
+ remain valid as deprecated alias)
- add mpv_create_weak_client(), which makes use of above changes
1.28 - deprecate the render opengl_cb API, and replace it with render.h
and render_gl.h. The goal is allowing support for APIs other than