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author | wm4 <wm4@nowhere> | 2013-06-08 02:15:24 +0200 |
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committer | wm4 <wm4@nowhere> | 2013-06-28 21:20:41 +0200 |
commit | ac266da6588f25a449a739f7a6a3d2c69ca80e19 (patch) | |
tree | 6fc863452bec6fd07b05d057d093946772ba96c7 /DOCS/OUTDATED-tech | |
parent | 3382a6f6e48c7e093c2b7e0e4a0e28b60a084358 (diff) | |
download | mpv-ac266da6588f25a449a739f7a6a3d2c69ca80e19.tar.bz2 mpv-ac266da6588f25a449a739f7a6a3d2c69ca80e19.tar.xz |
vo_opengl: handle chroma location
Use the video decoder chroma location flags and render chroma locations
other than centered. Until now, we've always used the intuitive and
obvious centered chroma location, but H.264 uses something else.
FFmpeg provides a small overview in libavcodec/avcodec.h:
-----------
/**
* X X 3 4 X X are luma samples,
* 1 2 1-6 are possible chroma positions
* X X 5 6 X 0 is undefined/unknown position
*/
enum AVChromaLocation{
AVCHROMA_LOC_UNSPECIFIED = 0,
AVCHROMA_LOC_LEFT = 1, ///< mpeg2/4, h264 default
AVCHROMA_LOC_CENTER = 2, ///< mpeg1, jpeg, h263
AVCHROMA_LOC_TOPLEFT = 3, ///< DV
AVCHROMA_LOC_TOP = 4,
AVCHROMA_LOC_BOTTOMLEFT = 5,
AVCHROMA_LOC_BOTTOM = 6,
AVCHROMA_LOC_NB , ///< Not part of ABI
};
-----------
The visual difference is literally minimal, but since videophiles
apparently consider this detail as quality mark of a video renderer,
support it anyway. We don't bother with chroma locations other than
centered and left, though.
Not sure about correctness, but it's probably ok.
Diffstat (limited to 'DOCS/OUTDATED-tech')
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