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author | wm4 <wm4@nowhere> | 2012-12-25 15:11:07 +0100 |
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committer | wm4 <wm4@nowhere> | 2013-01-13 20:04:14 +0100 |
commit | c652e3f6b17d45b4b4015f2a341c01c9d0785ed6 (patch) | |
tree | 705cf3bb518c56e84ef19ccdfe8a6a80df1f3aac /Copyright | |
parent | 9f27ebbe6392fa5fd14b685d9f0a20c59b3a4535 (diff) | |
download | mpv-c652e3f6b17d45b4b4015f2a341c01c9d0785ed6.tar.bz2 mpv-c652e3f6b17d45b4b4015f2a341c01c9d0785ed6.tar.xz |
draw_bmp: always allocate cache
Allocate it even if it's needed. The actually done work is almost the
same, except that the code is a bit simpler. May need more memory at
once for RGB subs that use more than one part, which is rare.
Diffstat (limited to 'Copyright')
0 files changed, 0 insertions, 0 deletions