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authorwm4 <wm4@nowhere>2015-12-03 09:32:40 +0100
committerwm4 <wm4@nowhere>2015-12-03 09:32:40 +0100
commit17507b593506ad820cfabbe2fcec208ffe9d073f (patch)
treec32ad98d4ddbcbe6f62dfef397e72ed7081fe282 /Copyright
parent57e691b9011e9bdcc4fbc53a484f80057c65a891 (diff)
downloadmpv-17507b593506ad820cfabbe2fcec208ffe9d073f.tar.bz2
mpv-17507b593506ad820cfabbe2fcec208ffe9d073f.tar.xz
vo_opengl: require --enable-gpl3 for nnedi
There are claims that nnedi3.c doesn't constitute its own new implementation, but is derived from existing HLSL or OpenCL shaders distributed under the LGPLv3 license. Until these are resolved, do the "correct" thing and require --enable-gpl3 to build nnedi.
Diffstat (limited to 'Copyright')
-rw-r--r--Copyright3
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diff --git a/Copyright b/Copyright
index 51a1a16f90..0ab48a06d8 100644
--- a/Copyright
+++ b/Copyright
@@ -12,6 +12,9 @@ the code to LGPLv2.1+ at a later point without asking the contributor. (This
is a safeguard for making potential relicensing of the project to LGPLv2.1+
easier.) Using a more liberal license compatible to LGPLv2.1+ is also ok.
+Some GPLv3 or LGPLv3 code in mpv can be enabled by building with --enable-gpl3,
+and in this case, the resulting binaries must be distributed under GPLv3.
+
For information about authors and contributors, consult the git log, which
contains the complete SVN and CVS history as well.