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author | wm4 <wm4@nowhere> | 2017-08-15 18:45:22 +0200 |
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committer | wm4 <wm4@nowhere> | 2017-08-15 18:59:59 +0200 |
commit | b44e81d9c3c7a1597ba825997622d93033025aab (patch) | |
tree | 4fbccff8059224467c18897d817a25fe83a38540 /Copyright | |
parent | 72a8120daac8136b8db7c720621bbe09e43cfe6c (diff) | |
download | mpv-b44e81d9c3c7a1597ba825997622d93033025aab.tar.bz2 mpv-b44e81d9c3c7a1597ba825997622d93033025aab.tar.xz |
vo_opengl: fix dangling pointers when VAOs are not available
This is for legacy GL: if VAOs are not available, the helper has to
specify vertex attributes again on every rendering. gl_vao_init() keeps
the vertex array for this purpose. Unfortunately, a temporary argument
was passed to the function, instead of the permanent copy.
Also, it didn't use num_entries (instead expected the array being
terminated by a {0} entry). Fix that source code indentation too.
Diffstat (limited to 'Copyright')
0 files changed, 0 insertions, 0 deletions