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author | Niklas Haas <git@haasn.xyz> | 2017-09-12 03:00:47 +0200 |
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committer | Niklas Haas <git@haasn.xyz> | 2017-09-12 03:00:47 +0200 |
commit | 0bb67b1055d7a9c73e686dc7fa38388afa7a33a5 (patch) | |
tree | e5b5dbea79ec33780ff12f5fe32ef16ad0b3509a /Copyright | |
parent | 0c2cb69597f52592bdb58312d9987978cb86a9d3 (diff) | |
download | mpv-0bb67b1055d7a9c73e686dc7fa38388afa7a33a5.tar.bz2 mpv-0bb67b1055d7a9c73e686dc7fa38388afa7a33a5.tar.xz |
vo_opengl: always initialize uniforms on first use
Even if the contents are entirely zero. In the current code, these
entries were left uninitialized. (Which always worked for nvidia - but
randomly blew up for AMD)
Diffstat (limited to 'Copyright')
0 files changed, 0 insertions, 0 deletions