diff options
author | wm4 <wm4@nowhere> | 2015-12-03 09:32:40 +0100 |
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committer | wm4 <wm4@nowhere> | 2015-12-03 09:32:40 +0100 |
commit | 17507b593506ad820cfabbe2fcec208ffe9d073f (patch) | |
tree | c32ad98d4ddbcbe6f62dfef397e72ed7081fe282 /Copyright | |
parent | 57e691b9011e9bdcc4fbc53a484f80057c65a891 (diff) | |
download | mpv-17507b593506ad820cfabbe2fcec208ffe9d073f.tar.bz2 mpv-17507b593506ad820cfabbe2fcec208ffe9d073f.tar.xz |
vo_opengl: require --enable-gpl3 for nnedi
There are claims that nnedi3.c doesn't constitute its own new
implementation, but is derived from existing HLSL or OpenCL shaders
distributed under the LGPLv3 license.
Until these are resolved, do the "correct" thing and require
--enable-gpl3 to build nnedi.
Diffstat (limited to 'Copyright')
-rw-r--r-- | Copyright | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -12,6 +12,9 @@ the code to LGPLv2.1+ at a later point without asking the contributor. (This is a safeguard for making potential relicensing of the project to LGPLv2.1+ easier.) Using a more liberal license compatible to LGPLv2.1+ is also ok. +Some GPLv3 or LGPLv3 code in mpv can be enabled by building with --enable-gpl3, +and in this case, the resulting binaries must be distributed under GPLv3. + For information about authors and contributors, consult the git log, which contains the complete SVN and CVS history as well. |