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authorben <ben@b3059339-0415-0410-9bf9-f77b7e298cf2>2008-08-03 20:04:03 +0000
committerben <ben@b3059339-0415-0410-9bf9-f77b7e298cf2>2008-08-03 20:04:03 +0000
commitbfd89d7610aabd5a5b872a2f9b91ad1f6d272e27 (patch)
treeea71627afacb95b59b0d3c4eb3fea8a0bac0d4b6 /Changelog
parent8aef85f1c29c9f4654366ec8113ab228f771789c (diff)
downloadmpv-bfd89d7610aabd5a5b872a2f9b91ad1f6d272e27.tar.bz2
mpv-bfd89d7610aabd5a5b872a2f9b91ad1f6d272e27.tar.xz
Add video driver for Nintendo Wii/GameCube.
Original patch by Jing Liu <fatersh-1@yahoo.com>, based on vo_fbdev.c and adapted to Nintendo's specific GPU. This driver handles dedicated ATI GPU, which can be found in: - Nintendo GameCube (ATI LSI Flipper @ 162 MHz) - Nintendo Wii (ATI Hollywood @ 243 MHz) Flipper and Hollywood chipsets are pretty similar, except from clock speed: - Embedded framebuffer is 2MB. - Texture cache is 1MB. - Vertex cache is 0.1 MB. - Framebuffer is YUY2, not RGB. - Best resolution is 480p (854x480) git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@27407 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'Changelog')
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diff --git a/Changelog b/Changelog
index c1e41517be..e049cc30f3 100644
--- a/Changelog
+++ b/Changelog
@@ -54,6 +54,7 @@ MPlayer (1.0)
Drivers:
* replace PolypAudio by PulseAudio (-ao pulse)
* add force-pbo suboption for faster output in vo_gl
+ * add Nintendo Wii/GameCube video driver (-vo wii)
MEncoder:
* Ogg muxing using -of lavf -o done.ogg