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authorwm4 <wm4@mplayer2.org>2012-02-28 00:25:17 +0100
committerwm4 <wm4@mplayer2.org>2012-03-17 21:06:30 +0100
commitea1cc7f3e2c2a052bfd79039b5264bfbd0ebdca7 (patch)
tree8fa66641a232e53ce7d1f751df6b6a0cc0186e53
parent8bfac760922a709f370558cce6ca2ae53ee0be5b (diff)
downloadmpv-ea1cc7f3e2c2a052bfd79039b5264bfbd0ebdca7.tar.bz2
mpv-ea1cc7f3e2c2a052bfd79039b5264bfbd0ebdca7.tar.xz
windows support: prefer vo_direct3d_shaders over vo_direct3d
Since "direct3d" has broken color levels with some drivers, and there is no simple fix for this, prefer "direct3d_shaders".
-rw-r--r--libvo/video_out.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/libvo/video_out.c b/libvo/video_out.c
index f821723242..bbab3f0907 100644
--- a/libvo/video_out.c
+++ b/libvo/video_out.c
@@ -130,8 +130,8 @@ const struct vo_driver *video_out_drivers[] =
&video_out_tdfx_vid,
#endif
#ifdef CONFIG_DIRECT3D
- &video_out_direct3d,
&video_out_direct3d_shaders,
+ &video_out_direct3d,
#endif
#ifdef CONFIG_DIRECTX
&video_out_directx,