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authorwm4 <wm4@nowhere>2014-04-02 17:09:45 +0200
committerwm4 <wm4@nowhere>2014-04-02 17:09:45 +0200
commite3e9661a33e9c810a6f6be6cd76978d1c2df9ec4 (patch)
treee2c40276307262a4fde78bac5b12b501fcb7215e
parent3207366daab937bafe2029ee231257c51188d6b2 (diff)
downloadmpv-e3e9661a33e9c810a6f6be6cd76978d1c2df9ec4.tar.bz2
mpv-e3e9661a33e9c810a6f6be6cd76978d1c2df9ec4.tar.xz
lua: give more control over timers
Now they can be paused and resumed. Since pausing and disabling the timer is essentially the same underlying operation, we also just provide one method for it. mp.cancel_timer probably still works, but I'm considering this deprecated, and it's removed from the manpage. (We didn't have a release with this function yet, so no formal deprecation.)
-rw-r--r--DOCS/man/en/lua.rst22
-rw-r--r--player/lua/defaults.lua39
2 files changed, 47 insertions, 14 deletions
diff --git a/DOCS/man/en/lua.rst b/DOCS/man/en/lua.rst
index 34d1d0e8c3..ac37f1eabb 100644
--- a/DOCS/man/en/lua.rst
+++ b/DOCS/man/en/lua.rst
@@ -248,17 +248,29 @@ The ``mp`` module is preloaded, although it can be loaded manually with
This is a one-shot timer: it will be removed when it's fired.
- Returns a timer handle. See ``mp.cancel_timer``.
+ Returns a timer object. See ``mp.add_periodic_timer`` for details.
``mp.add_periodic_timer(seconds, fn)``
Call the given function periodically. This is like ``mp.add_timeout``, but
the timer is re-added after the function fn is run.
- Returns a timer handle. See ``mp.cancel_timer``.
+ Returns a timer object. The timer object provides the following methods:
+
+ ``stop()``
+ Disable the timer. Does nothing if the timer is already disabled.
+ This will remember the current elapsed time when stopping, so that
+ ``resume()`` essentially unpauses the timer.
+
+ ``kill()``
+ Disable the timer. Resets the elapsed time.
+
+ ``resume()``
+ Restart the timer. If the timer was disabled with ``stop()``, this
+ will resume at the time it was stopped. If the timer was disabled
+ with ``kill()``, or if it's a previously fired one-shot timer (added
+ with ``add_timeout()``), this starts the timer from the beginning,
+ using the initially configured timeout.
-``mp.cancel_timer(t)``
- Terminate the given timer. t is a timer handle (value returned by
- ``mp.add_timeout`` or ``mp.add_periodic_timer``).
``mp.get_opt(key)``
Return a setting from the ``--lua-opts`` option. It's up to the user and
diff --git a/player/lua/defaults.lua b/player/lua/defaults.lua
index a17e80a20f..512fe0cb54 100644
--- a/player/lua/defaults.lua
+++ b/player/lua/defaults.lua
@@ -144,6 +144,9 @@ end
local timers = {}
+local timer_mt = {}
+timer_mt.__index = timer_mt
+
function mp.add_timeout(seconds, cb)
local t = mp.add_periodic_timer(seconds, cb)
t.oneshot = true
@@ -155,15 +158,33 @@ function mp.add_periodic_timer(seconds, cb)
timeout = seconds,
cb = cb,
oneshot = false,
- next_deadline = mp.get_time() + seconds,
}
- timers[t] = t
+ setmetatable(t, timer_mt)
+ t:resume()
return t
end
-function mp.cancel_timer(t)
- if t then
+function timer_mt.stop(t)
+ if timers[t] then
timers[t] = nil
+ t.next_deadline = t.next_deadline - mp.get_time()
+ end
+end
+
+function timer_mt.kill(t)
+ timers[t] = nil
+ t.next_deadline = nil
+end
+mp.cancel_timer = timer_mt.kill
+
+function timer_mt.resume(t)
+ if not timers[t] then
+ local timeout = t.next_deadline
+ if timeout == nil then
+ timeout = t.timeout
+ end
+ t.next_deadline = mp.get_time() + timeout
+ timers[t] = t
end
end
@@ -186,17 +207,17 @@ local function process_timers()
if not timer then
return
end
- local wait = timer.next_deadline - mp.get_time()
+ local now = mp.get_time()
+ local wait = timer.next_deadline - now
if wait > 0 then
return wait
else
if timer.oneshot then
- timers[timer] = nil
+ timer:kill()
+ else
+ timer.next_deadline = now + timer.timeout
end
timer.cb()
- if not timer.oneshot then
- timer.next_deadline = mp.get_time() + timer.timeout
- end
end
end
end