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authorwm4 <wm4@nowhere>2012-10-03 18:25:41 +0200
committerwm4 <wm4@nowhere>2012-10-16 07:26:31 +0200
commitcadff3eec75bdd81fb0d18cd0ac029faa3c318d2 (patch)
treec48914d7a76984db394117c364b8660088181c41
parent8f8f6e6d9d27eef37640b363214a775647a0f2f4 (diff)
downloadmpv-cadff3eec75bdd81fb0d18cd0ac029faa3c318d2.tar.bz2
mpv-cadff3eec75bdd81fb0d18cd0ac029faa3c318d2.tar.xz
vo_gl3: move OSD code to gl_osd.c
Other OpenGL-using VOs can use this. gl_osd.c includes some code for vo_gl.c. The next commit actually makes use of it.
-rw-r--r--Makefile2
-rw-r--r--libvo/bitmap_packer.c25
-rw-r--r--libvo/bitmap_packer.h10
-rw-r--r--libvo/gl_common.c3
-rw-r--r--libvo/gl_osd.c322
-rw-r--r--libvo/gl_osd.h41
-rw-r--r--libvo/vo_gl3.c247
7 files changed, 449 insertions, 201 deletions
diff --git a/Makefile b/Makefile
index 27aa1997dd..9c782e27fe 100644
--- a/Makefile
+++ b/Makefile
@@ -284,7 +284,7 @@ SRCS_MPLAYER-$(COREAUDIO) += libao2/ao_coreaudio.c
SRCS_MPLAYER-$(COREVIDEO) += libvo/vo_corevideo.m
SRCS_MPLAYER-$(DIRECT3D) += libvo/vo_direct3d.c libvo/w32_common.c
SRCS_MPLAYER-$(GL) += libvo/gl_common.c libvo/vo_gl.c libvo/vo_gl3.c \
- pnm_loader.c
+ pnm_loader.c libvo/gl_osd.c
SRCS_MPLAYER-$(ENCODING) += libvo/vo_lavc.c libao2/ao_lavc.c encode_lavc.c
SRCS_MPLAYER-$(GL_WIN32) += libvo/w32_common.c
SRCS_MPLAYER-$(GL_X11) += libvo/x11_common.c
diff --git a/libvo/bitmap_packer.c b/libvo/bitmap_packer.c
index 5e5bafea0c..9d3df70c34 100644
--- a/libvo/bitmap_packer.c
+++ b/libvo/bitmap_packer.c
@@ -20,6 +20,7 @@
*/
#include <stdlib.h>
+#include <assert.h>
#include <libavutil/common.h>
@@ -29,6 +30,9 @@
#include "mpcommon.h"
#include "sub/ass_mp.h"
#include "sub/dec_sub.h"
+#include "fastmemcpy.h"
+
+#define IS_POWER_OF_2(x) (((x) > 0) && !(((x) - 1) & (x)))
void packer_reset(struct bitmap_packer *packer)
{
@@ -160,6 +164,8 @@ int packer_pack(struct bitmap_packer *packer)
// No padding at edges
packer->used_width = FFMIN(used_width, packer->w);
packer->used_height = FFMIN(y, packer->h);
+ assert(packer->w == 0 || IS_POWER_OF_2(packer->w));
+ assert(packer->h == 0 || IS_POWER_OF_2(packer->h));
return packer->w != w_orig || packer->h != h_orig;
}
if (packer->w <= packer->h && packer->w != packer->w_max)
@@ -201,3 +207,22 @@ int packer_pack_from_subbitmaps(struct bitmap_packer *packer,
packer->in[i] = (struct pos){b->parts[i].w + a, b->parts[i].h + a};
return packer_pack(packer);
}
+
+void packer_copy_subbitmaps(struct bitmap_packer *packer, struct sub_bitmaps *b,
+ void *data, int pixel_stride, int stride)
+{
+ assert(packer->count == b->num_parts);
+ if (packer->padding) {
+ struct pos bb[2];
+ packer_get_bb(packer, bb);
+ memset_pic(data, 0, bb[1].x * pixel_stride, bb[1].y, stride);
+ }
+ for (int n = 0; n < packer->count; n++) {
+ struct sub_bitmap *s = &b->parts[n];
+ struct pos p = packer->result[n];
+
+ void *pdata = (uint8_t *)data + p.y * stride + p.x * pixel_stride;
+ memcpy_pic(pdata, s->bitmap, s->w * pixel_stride, s->h,
+ stride, s->stride);
+ }
+}
diff --git a/libvo/bitmap_packer.h b/libvo/bitmap_packer.h
index 99c7b514b4..b86c3ec4f9 100644
--- a/libvo/bitmap_packer.h
+++ b/libvo/bitmap_packer.h
@@ -43,6 +43,7 @@ void packer_set_size(struct bitmap_packer *packer, int size);
* Write input sizes in packer->in.
* Resulting packing will be written in packer->result.
* w and h will be increased if necessary for successful packing.
+ * There is a strong guarantee that w and h will be powers of 2 (or set to 0).
* Return value is -1 if packing failed because w and h were set to max
* values but that wasn't enough, 1 if w or h was increased, and 0 otherwise.
*/
@@ -55,4 +56,13 @@ int packer_pack(struct bitmap_packer *packer);
int packer_pack_from_subbitmaps(struct bitmap_packer *packer,
struct sub_bitmaps *b);
+// Copy the (already packed) sub-bitmaps from b to the image in data.
+// data must point to an image that is at least (packer->w, packer->h) big.
+// The image has the given stride (bytes between (x, y) to (x, y + 1)), and the
+// pixel format used by both the sub-bitmaps and the image uses pixel_stride
+// bytes per pixel (bytes between (x, y) to (x + 1, y)).
+// If packer->padding is set, the padding borders are cleared with 0.
+void packer_copy_subbitmaps(struct bitmap_packer *packer, struct sub_bitmaps *b,
+ void *data, int pixel_stride, int stride);
+
#endif
diff --git a/libvo/gl_common.c b/libvo/gl_common.c
index 8ae94f56f3..4bffc1521f 100644
--- a/libvo/gl_common.c
+++ b/libvo/gl_common.c
@@ -38,6 +38,7 @@
#include <string.h>
#include <ctype.h>
#include <stdbool.h>
+#include <assert.h>
#include <math.h>
#include "talloc.h"
#include "gl_common.h"
@@ -45,6 +46,8 @@
#include "aspect.h"
#include "pnm_loader.h"
#include "options.h"
+#include "sub/sub.h"
+#include "bitmap_packer.h"
//! \defgroup glgeneral OpenGL general helper functions
diff --git a/libvo/gl_osd.c b/libvo/gl_osd.c
new file mode 100644
index 0000000000..0e99d13652
--- /dev/null
+++ b/libvo/gl_osd.c
@@ -0,0 +1,322 @@
+/*
+ * This file is part of mplayer.
+ *
+ * mplayer is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * mplayer is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with mplayer. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <stdlib.h>
+#include <assert.h>
+#include <libavutil/common.h>
+
+#include "bitmap_packer.h"
+
+#include "gl_osd.h"
+
+struct osd_fmt_entry {
+ GLint internal_format;
+ GLint format;
+ GLenum type;
+};
+
+// glBlendFunc() arguments
+static const int blend_factors[SUBBITMAP_COUNT][2] = {
+ [SUBBITMAP_LIBASS] = {GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
+ [SUBBITMAP_RGBA] = {GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
+ [SUBBITMAP_OLD] = {GL_ONE, GL_ONE_MINUS_SRC_ALPHA},
+};
+
+static const struct osd_fmt_entry osd_to_gl3_formats[SUBBITMAP_COUNT] = {
+ [SUBBITMAP_LIBASS] = {GL_RED, GL_RED, GL_UNSIGNED_BYTE},
+ [SUBBITMAP_RGBA] = {GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE},
+ [SUBBITMAP_OLD] = {GL_RG, GL_RG, GL_UNSIGNED_BYTE},
+};
+
+static const struct osd_fmt_entry osd_to_gl_legacy_formats[SUBBITMAP_COUNT] = {
+ [SUBBITMAP_LIBASS] = {GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE},
+ [SUBBITMAP_RGBA] = {GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE},
+ [SUBBITMAP_OLD] =
+ {GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE},
+};
+
+struct mpgl_osd *mpgl_osd_init(GL *gl, bool legacy)
+{
+ GLint max_texture_size;
+ gl->GetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
+
+ struct mpgl_osd *ctx = talloc_ptrtype(NULL, ctx);
+ *ctx = (struct mpgl_osd) {
+ .gl = gl,
+ .fmt_table = legacy ? osd_to_gl_legacy_formats : osd_to_gl3_formats,
+ .scratch = talloc_zero_size(ctx, 1),
+ };
+
+ for (int n = 0; n < MAX_OSD_PARTS; n++) {
+ struct mpgl_osd_part *p = talloc_ptrtype(ctx, p);
+ *p = (struct mpgl_osd_part) {
+ .packer = talloc_struct(p, struct bitmap_packer, {
+ .w_max = max_texture_size,
+ .h_max = max_texture_size,
+ }),
+ };
+ ctx->parts[n] = p;
+ }
+
+ return ctx;
+}
+
+void mpgl_osd_destroy(struct mpgl_osd *ctx)
+{
+ GL *gl = ctx->gl;
+
+ for (int n = 0; n < MAX_OSD_PARTS; n++) {
+ struct mpgl_osd_part *p = ctx->parts[n];
+ gl->DeleteTextures(1, &p->texture);
+ if (gl->DeleteBuffers)
+ gl->DeleteBuffers(1, &p->buffer);
+ }
+ talloc_free(ctx);
+}
+
+bool mpgl_osd_query_format(struct mpgl_osd *ctx, int osd_format)
+{
+ return ctx->fmt_table[osd_format].type != 0;
+}
+
+static bool upload_pbo(struct mpgl_osd *ctx, struct mpgl_osd_part *osd,
+ struct sub_bitmaps *imgs)
+{
+ GL *gl = ctx->gl;
+ bool success = true;
+ struct osd_fmt_entry fmt = ctx->fmt_table[imgs->format];
+ int pix_stride = glFmt2bpp(fmt.format, fmt.type);
+
+ if (!osd->buffer) {
+ gl->GenBuffers(1, &osd->buffer);
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, osd->buffer);
+ gl->BufferData(GL_PIXEL_UNPACK_BUFFER, osd->w * osd->h * pix_stride,
+ NULL, GL_DYNAMIC_COPY);
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+ }
+
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, osd->buffer);
+ char *data = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
+ if (!data) {
+ success = false;
+ } else {
+ struct pos bb[2];
+ packer_get_bb(osd->packer, bb);
+ size_t stride = osd->w * pix_stride;
+ packer_copy_subbitmaps(osd->packer, imgs, data, pix_stride, stride);
+ if (!gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER))
+ success = false;
+ glUploadTex(gl, GL_TEXTURE_2D, fmt.format, fmt.type, NULL, stride,
+ bb[0].x, bb[0].y, bb[1].x - bb[0].x, bb[1].y - bb[0].y,
+ 0);
+ }
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+
+ if (!success) {
+ mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Error: can't upload subtitles! "
+ "Remove the 'pbo' suboption.\n");
+ }
+
+ return success;
+}
+
+static void upload_tex(struct mpgl_osd *ctx, struct mpgl_osd_part *osd,
+ struct sub_bitmaps *imgs)
+{
+ struct osd_fmt_entry fmt = ctx->fmt_table[imgs->format];
+ if (osd->packer->padding) {
+ struct pos bb[2];
+ packer_get_bb(osd->packer, bb);
+ glClearTex(ctx->gl, GL_TEXTURE_2D, fmt.format, fmt.type,
+ bb[0].x, bb[0].y, bb[1].x - bb[0].y, bb[1].y - bb[0].y,
+ 0, &ctx->scratch);
+ }
+ for (int n = 0; n < osd->packer->count; n++) {
+ struct sub_bitmap *s = &imgs->parts[n];
+ struct pos p = osd->packer->result[n];
+
+ glUploadTex(ctx->gl, GL_TEXTURE_2D, fmt.format, fmt.type,
+ s->bitmap, s->stride, p.x, p.y, s->w, s->h, 0);
+ }
+}
+
+static bool upload_osd(struct mpgl_osd *ctx, struct mpgl_osd_part *osd,
+ struct sub_bitmaps *imgs)
+{
+ GL *gl = ctx->gl;
+
+ osd->packer->padding = imgs->scaled; // assume 2x2 filter on scaling
+ int r = packer_pack_from_subbitmaps(osd->packer, imgs);
+ if (r < 0) {
+ mp_msg(MSGT_VO, MSGL_ERR, "[gl] EOSD bitmaps do not fit on "
+ "a surface with the maximum supported size %dx%d.\n",
+ osd->packer->w_max, osd->packer->h_max);
+ return false;
+ }
+
+ struct osd_fmt_entry fmt = ctx->fmt_table[imgs->format];
+ assert(fmt.type != 0);
+
+ if (!osd->texture)
+ gl->GenTextures(1, &osd->texture);
+
+ gl->BindTexture(GL_TEXTURE_2D, osd->texture);
+
+ if (osd->packer->w > osd->w || osd->packer->h > osd->h
+ || osd->format != imgs->format)
+ {
+ osd->format = imgs->format;
+ osd->w = FFMAX(32, osd->packer->w);
+ osd->h = FFMAX(32, osd->packer->h);
+
+ gl->TexImage2D(GL_TEXTURE_2D, 0, fmt.internal_format, osd->w, osd->h,
+ 0, fmt.format, fmt.type, NULL);
+
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ if (gl->DeleteBuffers)
+ gl->DeleteBuffers(1, &osd->buffer);
+ osd->buffer = 0;
+ }
+
+ bool uploaded = false;
+ if (ctx->use_pbo)
+ uploaded = upload_pbo(ctx, osd, imgs);
+ if (!uploaded)
+ upload_tex(ctx, osd, imgs);
+
+ gl->BindTexture(GL_TEXTURE_2D, 0);
+
+ return true;
+}
+
+struct mpgl_osd_part *mpgl_osd_generate(struct mpgl_osd *ctx,
+ struct sub_bitmaps *imgs)
+{
+ if (imgs->num_parts == 0 || !mpgl_osd_query_format(ctx, imgs->format))
+ return NULL;
+
+ struct mpgl_osd_part *osd = ctx->parts[imgs->render_index];
+
+ if (imgs->bitmap_pos_id != osd->bitmap_pos_id) {
+ if (imgs->bitmap_id != osd->bitmap_id) {
+ if (!upload_osd(ctx, osd, imgs))
+ osd->packer->count = 0;
+ }
+
+ osd->bitmap_id = imgs->bitmap_id;
+ osd->bitmap_pos_id = imgs->bitmap_pos_id;
+ osd->num_vertices = 0;
+ }
+
+ return osd->packer->count ? osd : NULL;
+}
+
+void mpgl_osd_gl_set_state(struct mpgl_osd *ctx, struct mpgl_osd_part *p)
+{
+ GL *gl = ctx->gl;
+
+ gl->BindTexture(GL_TEXTURE_2D, p->texture);
+ gl->Enable(GL_BLEND);
+ gl->BlendFunc(blend_factors[p->format][0], blend_factors[p->format][1]);
+}
+
+void mpgl_osd_gl_unset_state(struct mpgl_osd *ctx, struct mpgl_osd_part *p)
+{
+ GL *gl = ctx->gl;
+
+ gl->Disable(GL_BLEND);
+ gl->BindTexture(GL_TEXTURE_2D, 0);
+}
+
+struct vertex {
+ float position[2];
+ uint8_t color[4];
+ float texcoord[2];
+};
+
+void mpgl_osd_draw_legacy(struct mpgl_osd *ctx, struct sub_bitmaps *imgs)
+{
+ struct mpgl_osd_part *osd = mpgl_osd_generate(ctx, imgs);
+ if (!osd)
+ return;
+
+ if (!osd->num_vertices) {
+ // 2 triangles primitives per quad = 6 vertices per quad
+ // not using GL_QUADS, as it is deprecated in OpenGL 3.x and later
+ osd->vertices = talloc_realloc(osd, osd->vertices, struct vertex,
+ osd->packer->count * 6);
+
+ struct vertex *va = osd->vertices;
+ float tex_w = osd->w;
+ float tex_h = osd->h;
+
+ for (int n = 0; n < osd->packer->count; n++) {
+ struct sub_bitmap *b = &imgs->parts[n];
+ struct pos p = osd->packer->result[n];
+
+ uint32_t c = imgs->format == SUBBITMAP_LIBASS
+ ? b->libass.color : 0xFFFFFF00;
+ uint8_t color[4] = { c >> 24, (c >> 16) & 0xff,
+ (c >> 8) & 0xff, 255 - (c & 0xff) };
+
+ float x0 = b->x;
+ float y0 = b->y;
+ float x1 = b->x + b->dw;
+ float y1 = b->y + b->dh;
+ float tx0 = p.x / tex_w;
+ float ty0 = p.y / tex_h;
+ float tx1 = (p.x + b->w) / tex_w;
+ float ty1 = (p.y + b->h) / tex_h;
+
+#define COLOR_INIT {color[0], color[1], color[2], color[3]}
+ struct vertex *v = &va[osd->num_vertices];
+ v[0] = (struct vertex) { {x0, y0}, COLOR_INIT, {tx0, ty0} };
+ v[1] = (struct vertex) { {x0, y1}, COLOR_INIT, {tx0, ty1} };
+ v[2] = (struct vertex) { {x1, y0}, COLOR_INIT, {tx1, ty0} };
+ v[3] = (struct vertex) { {x1, y1}, COLOR_INIT, {tx1, ty1} };
+ v[4] = v[2];
+ v[5] = v[1];
+#undef COLOR_INIT
+ osd->num_vertices += 6;
+ }
+ }
+
+ GL *gl = ctx->gl;
+
+ struct vertex *va = osd->vertices;
+ size_t stride = sizeof(va[0]);
+
+ gl->VertexPointer(2, GL_FLOAT, stride, &va[0].position[0]);
+ gl->ColorPointer(4, GL_UNSIGNED_BYTE, stride, &va[0].color[0]);
+ gl->TexCoordPointer(2, GL_FLOAT, stride, &va[0].texcoord[0]);
+
+ gl->EnableClientState(GL_VERTEX_ARRAY);
+ gl->EnableClientState(GL_TEXTURE_COORD_ARRAY);
+ gl->EnableClientState(GL_COLOR_ARRAY);
+
+ mpgl_osd_gl_set_state(ctx, osd);
+ gl->DrawArrays(GL_TRIANGLES, 0, osd->num_vertices);
+ mpgl_osd_gl_unset_state(ctx, osd);
+
+ gl->DisableClientState(GL_VERTEX_ARRAY);
+ gl->DisableClientState(GL_TEXTURE_COORD_ARRAY);
+ gl->DisableClientState(GL_COLOR_ARRAY);
+}
diff --git a/libvo/gl_osd.h b/libvo/gl_osd.h
new file mode 100644
index 0000000000..baebc3311c
--- /dev/null
+++ b/libvo/gl_osd.h
@@ -0,0 +1,41 @@
+#ifndef MPLAYER_GL_OSD_H
+#define MPLAYER_GL_OSD_H
+
+#include <stdbool.h>
+#include <inttypes.h>
+
+#include "gl_common.h"
+#include "sub/sub.h"
+
+struct mpgl_osd_part {
+ enum sub_bitmap_format format;
+ int bitmap_id, bitmap_pos_id;
+ GLuint texture;
+ int w, h;
+ GLuint buffer;
+ int num_vertices;
+ void *vertices;
+ struct bitmap_packer *packer;
+};
+
+struct mpgl_osd {
+ GL *gl;
+ bool use_pbo;
+ struct mpgl_osd_part *parts[MAX_OSD_PARTS];
+ const struct osd_fmt_entry *fmt_table;
+ void *scratch;
+};
+
+struct mpgl_osd *mpgl_osd_init(GL *gl, bool legacy);
+void mpgl_osd_destroy(struct mpgl_osd *ctx);
+
+bool mpgl_osd_query_format(struct mpgl_osd *ctx, int osd_format);
+
+void mpgl_osd_draw_legacy(struct mpgl_osd *ctx, struct sub_bitmaps *b);
+struct mpgl_osd_part *mpgl_osd_generate(struct mpgl_osd *ctx,
+ struct sub_bitmaps *b);
+
+void mpgl_osd_gl_set_state(struct mpgl_osd *ctx, struct mpgl_osd_part *p);
+void mpgl_osd_gl_unset_state(struct mpgl_osd *ctx, struct mpgl_osd_part *p);
+
+#endif
diff --git a/libvo/vo_gl3.c b/libvo/vo_gl3.c
index 5fd4f62af0..934d8f394d 100644
--- a/libvo/vo_gl3.c
+++ b/libvo/vo_gl3.c
@@ -50,6 +50,7 @@
#include "bitmap_packer.h"
#include "gl_common.h"
+#include "gl_osd.h"
#include "filter_kernels.h"
#include "aspect.h"
#include "fastmemcpy.h"
@@ -142,17 +143,6 @@ struct fbotex {
int vp_w, vp_h; // viewport of fbo / used part of the texture
};
-struct osd_render {
- enum sub_bitmap_format format;
- int bitmap_id, bitmap_pos_id;
- GLuint texture;
- int width, height;
- GLuint buffer;
- int num_vertices;
- struct vertex *vertices;
- struct bitmap_packer *packer;
-};
-
struct gl_priv {
struct vo *vo;
MPGLContext *glctx;
@@ -186,7 +176,7 @@ struct gl_priv {
GLuint osd_programs[SUBBITMAP_COUNT];
GLuint indirect_program, scale_sep_program, final_program;
- struct osd_render *osd[MAX_OSD_PARTS];
+ struct mpgl_osd *osd;
GLuint lut_3d_texture;
int lut_3d_w, lut_3d_h, lut_3d_d;
@@ -260,23 +250,10 @@ static const struct fmt_entry mp_to_gl_formats[] = {
{0},
};
-struct osd_fmt_entry {
- GLint internal_format;
- GLint format;
- int stride; // bytes per pixel
- GLenum type;
- const char *shader; // shader entry in the .glsl file
-};
-
-static const struct osd_fmt_entry osd_to_gl_formats[] = {
- [SUBBITMAP_LIBASS]
- = {GL_RED, GL_RED, 1, GL_UNSIGNED_BYTE, "frag_osd_libass"},
- [SUBBITMAP_RGBA]
- = {GL_RGBA, GL_BGRA, 4, GL_UNSIGNED_BYTE, "frag_osd_rgba"},
- [SUBBITMAP_OLD]
- = {GL_RG, GL_RG, 2, GL_UNSIGNED_BYTE, "frag_osd_old"},
- // Make array long enough to contain all formats
- [SUBBITMAP_COUNT] = {0}
+static const char *osd_shaders[SUBBITMAP_COUNT] = {
+ [SUBBITMAP_LIBASS] = "frag_osd_libass",
+ [SUBBITMAP_RGBA] = "frag_osd_rgba",
+ [SUBBITMAP_OLD] = "frag_osd_old",
};
@@ -678,11 +655,11 @@ static void compile_shaders(struct gl_priv *p)
shader_def_opt(&header_osd, "USE_3DLUT", p->use_lut_3d);
for (int n = 0; n < SUBBITMAP_COUNT; n++) {
- struct osd_fmt_entry fmt = osd_to_gl_formats[n];
- if (fmt.shader) {
- char *s_osd = get_section(tmp, src, fmt.shader);
+ const char *name = osd_shaders[n];
+ if (name) {
+ char *s_osd = get_section(tmp, src, name);
p->osd_programs[n] =
- create_program(gl, fmt.shader, header_osd, vertex_shader, s_osd);
+ create_program(gl, name, header_osd, vertex_shader, s_osd);
}
}
@@ -947,6 +924,11 @@ static void reinit_rendering(struct gl_priv *p)
if (p->indirect_program && !p->indirect_fbo.fbo)
fbotex_init(p, &p->indirect_fbo, p->texture_width, p->texture_height);
+
+ if (!p->osd) {
+ p->osd = mpgl_osd_init(p->gl, false);
+ p->osd->use_pbo = p->use_pbo;
+ }
}
static void uninit_rendering(struct gl_priv *p)
@@ -964,6 +946,10 @@ static void uninit_rendering(struct gl_priv *p)
gl->DeleteTextures(1, &p->dither_texture);
p->dither_texture = 0;
+
+ if (p->osd)
+ mpgl_osd_destroy(p->osd);
+ p->osd = NULL;
}
static void init_lut_3d(struct gl_priv *p)
@@ -1409,166 +1395,51 @@ static mp_image_t *get_window_screenshot(struct gl_priv *p)
return image;
}
-static void gen_eosd(struct gl_priv *p, struct osd_render *osd,
- struct sub_bitmaps *imgs)
+static void draw_eosd(struct gl_priv *p, struct sub_bitmaps *imgs)
{
GL *gl = p->gl;
- if (imgs->bitmap_pos_id == osd->bitmap_pos_id)
- return;
-
- osd->num_vertices = 0;
-
- if (imgs->format == SUBBITMAP_EMPTY || imgs->num_parts == 0)
- return;
-
- bool need_upload = imgs->bitmap_id != osd->bitmap_id;
- bool need_allocate = false;
-
- if (imgs->format != osd->format) {
- packer_reset(osd->packer);
- osd->format = imgs->format;
- need_allocate = true;
- }
-
- osd->bitmap_id = imgs->bitmap_id;
- osd->bitmap_pos_id = imgs->bitmap_pos_id;
+ assert(p->osd);
- osd->packer->padding = imgs->scaled; // assume 2x2 filter on scaling
- int r = packer_pack_from_subbitmaps(osd->packer, imgs);
- if (r < 0) {
- mp_msg(MSGT_VO, MSGL_ERR, "[gl] EOSD bitmaps do not fit on "
- "a surface with the maximum supported size %dx%d.\n",
- osd->packer->w_max, osd->packer->h_max);
+ struct mpgl_osd_part *osd = mpgl_osd_generate(p->osd, imgs);
+ if (!osd)
return;
- } else if (r > 0) {
- need_allocate = true;
- }
-
- struct osd_fmt_entry fmt = osd_to_gl_formats[imgs->format];
- assert(fmt.shader);
-
- if (!osd->texture) {
- gl->GenTextures(1, &osd->texture);
- gl->GenBuffers(1, &osd->buffer);
- }
- gl->BindTexture(GL_TEXTURE_2D, osd->texture);
-
- if (need_allocate) {
- tex_size(p, osd->packer->w, osd->packer->h, &osd->width, &osd->height);
- gl->TexImage2D(GL_TEXTURE_2D, 0, fmt.internal_format, osd->width,
- osd->height, 0, fmt.format, fmt.type, NULL);
- default_tex_params(gl, GL_TEXTURE_2D, GL_LINEAR);
- gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, osd->buffer);
- gl->BufferData(GL_PIXEL_UNPACK_BUFFER,
- osd->width * osd->height * fmt.stride,
- NULL, GL_DYNAMIC_COPY);
- gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
- }
+ assert(osd->format != SUBBITMAP_EMPTY);
- struct pos bb[2];
- packer_get_bb(osd->packer, bb);
+ if (!osd->num_vertices) {
+ osd->vertices = talloc_realloc(osd, osd->vertices, struct vertex,
+ osd->packer->count * VERTICES_PER_QUAD);
- if (need_upload && p->use_pbo) {
- gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, osd->buffer);
- char *data = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
- size_t stride = osd->width * fmt.stride;
- if (!data) {
- mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Error: can't upload subtitles! "
- "Remove the 'pbo' suboption.\n");
- } else {
- if (imgs->scaled) {
- int w = bb[1].x - bb[0].x;
- int h = bb[1].y - bb[0].y;
- memset_pic(data, 0, w * fmt.stride, h, stride);
- }
- for (int n = 0; n < osd->packer->count; n++) {
- struct sub_bitmap *b = &imgs->parts[n];
- struct pos p = osd->packer->result[n];
+ struct vertex *va = osd->vertices;
- void *pdata = data + p.y * stride + p.x * fmt.stride;
- memcpy_pic(pdata, b->bitmap, b->w * fmt.stride, b->h,
- stride, b->stride);
- }
- if (!gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER))
- mp_msg(MSGT_VO, MSGL_FATAL, "[gl] EOSD PBO upload failed. "
- "Remove the 'pbo' suboption.\n");
- glUploadTex(gl, GL_TEXTURE_2D, fmt.format, fmt.type, NULL, stride,
- bb[0].x, bb[0].y, bb[1].x - bb[0].x, bb[1].y - bb[0].y,
- 0);
- need_upload = false;
- }
- gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
- }
- if (need_upload) {
- // non-PBO upload
- if (imgs->scaled) {
- glClearTex(gl, GL_TEXTURE_2D, fmt.format, fmt.type,
- bb[0].x, bb[0].y, bb[1].x - bb[0].y, bb[1].y - bb[0].y,
- 0, &p->scratch);
- }
for (int n = 0; n < osd->packer->count; n++) {
struct sub_bitmap *b = &imgs->parts[n];
struct pos p = osd->packer->result[n];
- glUploadTex(gl, GL_TEXTURE_2D, fmt.format, fmt.type,
- b->bitmap, b->stride, p.x, p.y, b->w, b->h, 0);
+ // NOTE: the blend color is used with SUBBITMAP_LIBASS only, so it
+ // doesn't matter that we upload garbage for the other formats
+ uint32_t c = b->libass.color;
+ uint8_t color[4] = { c >> 24, (c >> 16) & 0xff,
+ (c >> 8) & 0xff, 255 - (c & 0xff) };
+
+ write_quad(&va[osd->num_vertices],
+ b->x, b->y, b->x + b->dw, b->y + b->dh,
+ p.x, p.y, p.x + b->w, p.y + b->h,
+ osd->w, osd->h, color, false);
+ osd->num_vertices += VERTICES_PER_QUAD;
}
}
- gl->BindTexture(GL_TEXTURE_2D, 0);
-
- debug_check_gl(p, "EOSD upload");
-
- osd->vertices = talloc_realloc_size(osd, osd->vertices,
- osd->packer->count
- * sizeof(struct vertex)
- * VERTICES_PER_QUAD);
-
- for (int n = 0; n < osd->packer->count; n++) {
- struct sub_bitmap *b = &imgs->parts[n];
- struct pos p = osd->packer->result[n];
-
- // NOTE: the blend color is used with SUBBITMAP_LIBASS only, so it
- // doesn't matter that we upload garbage for the other formats
- uint32_t c = b->libass.color;
- uint8_t color[4] = { c >> 24, (c >> 16) & 0xff,
- (c >> 8) & 0xff, 255 - (c & 0xff) };
-
- write_quad(&osd->vertices[osd->num_vertices],
- b->x, b->y, b->x + b->dw, b->y + b->dh,
- p.x, p.y, p.x + b->w, p.y + b->h,
- osd->width, osd->height, color, false);
- osd->num_vertices += VERTICES_PER_QUAD;
- }
-}
-
-static void draw_eosd(struct gl_priv *p, struct sub_bitmaps *imgs)
-{
- GL *gl = p->gl;
-
- struct osd_render *osd = p->osd[imgs->render_index];
-
- gen_eosd(p, osd, imgs);
-
- if (osd->num_vertices == 0)
- return;
-
- assert(osd->format != SUBBITMAP_EMPTY);
+ debug_check_gl(p, "before drawing osd");
- gl->Enable(GL_BLEND);
- if (osd->format == SUBBITMAP_OLD) {
- gl->BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- } else {
- gl->BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
- gl->BindTexture(GL_TEXTURE_2D, osd->texture);
gl->UseProgram(p->osd_programs[osd->format]);
+ mpgl_osd_gl_set_state(p->osd, osd);
draw_triangles(p, osd->vertices, osd->num_vertices);
+ mpgl_osd_gl_unset_state(p->osd, osd);
gl->UseProgram(0);
- gl->BindTexture(GL_TEXTURE_2D, 0);
- gl->Disable(GL_BLEND);
+
+ debug_check_gl(p, "after drawing osd");
}
static void setup_vertex_array(GL *gl)
@@ -1630,21 +1501,6 @@ static int init_gl(struct gl_priv *p)
gl->BindBuffer(GL_ARRAY_BUFFER, 0);
gl->BindVertexArray(0);
- GLint max_texture_size;
- gl->GetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
-
- for (int n = 0; n < MAX_OSD_PARTS; n++) {
- assert(!p->osd[n]);
- struct osd_render *osd = talloc_ptrtype(p, osd);
- *osd = (struct osd_render) {
- .packer = talloc_struct(osd, struct bitmap_packer, {
- .w_max = max_texture_size,
- .h_max = max_texture_size,
- }),
- };
- p->osd[n] = osd;
- }
-
gl->ClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl->Clear(GL_COLOR_BUFFER_BIT);
@@ -1668,16 +1524,6 @@ static void uninit_gl(struct gl_priv *p)
gl->DeleteBuffers(1, &p->vertex_buffer);
p->vertex_buffer = 0;
- for (int n = 0; n < MAX_OSD_PARTS; n++) {
- struct osd_render *osd = p->osd[n];
- if (!osd)
- continue;
- gl->DeleteTextures(1, &osd->texture);
- gl->DeleteBuffers(1, &osd->buffer);
- talloc_free(osd);
- p->osd[n] = NULL;
- }
-
gl->DeleteTextures(1, &p->lut_3d_texture);
p->lut_3d_texture = 0;
}
@@ -1852,8 +1698,9 @@ static int control(struct vo *vo, uint32_t request, void *data)
return VO_TRUE;
}
case VOCTRL_QUERY_EOSD_FORMAT: {
- int *p = data;
- return osd_to_gl_formats[*p].shader ? VO_TRUE : VO_NOTIMPL;
+ int f = *(int *)data;
+ return (mpgl_osd_query_format(p->osd, f) && osd_shaders[f])
+ ? VO_TRUE : VO_NOTIMPL;
}
case VOCTRL_ONTOP:
if (!p->glctx->ontop)