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authorUoti Urpala <uau@glyph.nonexistent.invalid>2010-11-21 19:25:18 +0200
committerUoti Urpala <uau@glyph.nonexistent.invalid>2010-11-21 19:47:00 +0200
commit9d53790ed2814cce59b487e20054ee27251cf062 (patch)
tree228d7fa1fa1b7ebaf64a5c42ba2293389c6430ff
parent37dbe7f5d07c8b1c4bb8529b87ddca7287ae8bae (diff)
downloadmpv-9d53790ed2814cce59b487e20054ee27251cf062.tar.bz2
mpv-9d53790ed2814cce59b487e20054ee27251cf062.tar.xz
core: make initial audio sync more robust against bad demuxers
ogg/ogm demuxers can give first audio packets without timestamp after a seek. Due to some backwards compatibility code this results in the sync code getting audio timestamp 0. In this case a lot of audio was dropped unnecessarily when seeking to a position later in the file, as the code saw audio starting from 0, video from something larger. Make the code more robust in two ways. First, add a special case to not try syncing if we get audio timestamp <= 0 (hopefully there aren't many files where we'd really get audio starting from 0 and video from a later timestamp). Second, when throwing audio away, make the code recalculate from scratch the amount of bytes that still need to be thrown away after every decode call. This limits the amount of damage initial too-small timestamps can do, as the code will see the better timestamps after a while.
-rw-r--r--mplayer.c86
1 files changed, 45 insertions, 41 deletions
diff --git a/mplayer.c b/mplayer.c
index 7568253f8d..8821b3df89 100644
--- a/mplayer.c
+++ b/mplayer.c
@@ -2127,54 +2127,58 @@ static int audio_start_sync(struct MPContext *mpctx, int playsize)
res = decode_audio(sh_audio, 1);
if (res < 0)
return res;
- double ptsdiff = written_audio_pts(mpctx) - mpctx->sh_video->pts -
- mpctx->delay - audio_delay;
- int bytes = ptsdiff * ao_data.bps / mpctx->opts.playback_speed;
- bytes -= bytes % (ao_data.channels * af_fmt2bits(ao_data.format) / 8);
- if (fabs(ptsdiff) > 300) // pts reset or just broken?
- bytes = 0;
+ int bytes;
+ while (1) {
+ double written_pts = written_audio_pts(mpctx);
+ double ptsdiff = written_pts - mpctx->sh_video->pts - mpctx->delay
+ - audio_delay;
+ bytes = ptsdiff * ao_data.bps / mpctx->opts.playback_speed;
+ bytes -= bytes % (ao_data.channels * af_fmt2bits(ao_data.format) / 8);
+
+ if (fabs(ptsdiff) > 300 // pts reset or just broken?
+ || written_pts <= 0) // ogg demuxers give packets without timing
+ bytes = 0;
+
+ if (bytes > 0)
+ break;
- if (bytes <= 0) {
mpctx->syncing_audio = false;
- while (1) {
- int a = FFMIN(-bytes, FFMAX(playsize, 20000));
- int res = decode_audio(sh_audio, a);
- bytes += sh_audio->a_out_buffer_len;
- if (bytes >= 0) {
- memmove(sh_audio->a_out_buffer,
- sh_audio->a_out_buffer +
- sh_audio->a_out_buffer_len - bytes,
- bytes);
- sh_audio->a_out_buffer_len = bytes;
- if (res < 0)
- return res;
- return decode_audio(sh_audio, playsize);
- }
- sh_audio->a_out_buffer_len = 0;
+ int a = FFMIN(-bytes, FFMAX(playsize, 20000));
+ int res = decode_audio(sh_audio, a);
+ bytes += sh_audio->a_out_buffer_len;
+ if (bytes >= 0) {
+ memmove(sh_audio->a_out_buffer,
+ sh_audio->a_out_buffer +
+ sh_audio->a_out_buffer_len - bytes,
+ bytes);
+ sh_audio->a_out_buffer_len = bytes;
if (res < 0)
return res;
+ return decode_audio(sh_audio, playsize);
}
- } else {
- int fillbyte = 0;
- if ((ao_data.format & AF_FORMAT_SIGN_MASK) == AF_FORMAT_US)
- fillbyte = 0x80;
- if (bytes >= playsize) {
- /* This case could fall back to the one below with
- * bytes = playsize, but then silence would keep accumulating
- * in a_out_buffer if the AO accepts less data than it asks for
- * in playsize. */
- char *p = malloc(playsize);
- memset(p, fillbyte, playsize);
- playsize = mpctx->audio_out->play(p, playsize, 0);
- free(p);
- mpctx->delay += opts->playback_speed*playsize/(double)ao_data.bps;
- return ASYNC_PLAY_DONE;
- }
- mpctx->syncing_audio = false;
- decode_audio_prepend_bytes(sh_audio, bytes, fillbyte);
- return decode_audio(sh_audio, playsize);
+ sh_audio->a_out_buffer_len = 0;
+ if (res < 0)
+ return res;
+ }
+ int fillbyte = 0;
+ if ((ao_data.format & AF_FORMAT_SIGN_MASK) == AF_FORMAT_US)
+ fillbyte = 0x80;
+ if (bytes >= playsize) {
+ /* This case could fall back to the one below with
+ * bytes = playsize, but then silence would keep accumulating
+ * in a_out_buffer if the AO accepts less data than it asks for
+ * in playsize. */
+ char *p = malloc(playsize);
+ memset(p, fillbyte, playsize);
+ playsize = mpctx->audio_out->play(p, playsize, 0);
+ free(p);
+ mpctx->delay += opts->playback_speed*playsize/(double)ao_data.bps;
+ return ASYNC_PLAY_DONE;
}
+ mpctx->syncing_audio = false;
+ decode_audio_prepend_bytes(sh_audio, bytes, fillbyte);
+ return decode_audio(sh_audio, playsize);
}
static int fill_audio_out_buffers(struct MPContext *mpctx)