diff options
author | wm4 <wm4@nowhere> | 2020-03-07 12:31:45 +0100 |
---|---|---|
committer | wm4 <wm4@nowhere> | 2020-03-07 12:47:46 +0100 |
commit | 7f1bd0f30bec864453df5525e8af0b340f5746b4 (patch) | |
tree | ed72b36bf7c3264cb3b81cdadeefa17db4283111 | |
parent | d6f282e162037fd2e10a30946187d0692cc34e43 (diff) | |
download | mpv-7f1bd0f30bec864453df5525e8af0b340f5746b4.tar.bz2 mpv-7f1bd0f30bec864453df5525e8af0b340f5746b4.tar.xz |
manpage: explicitly mention "tick" event as deprecated
Just. Don't. Use. It.
-rw-r--r-- | DOCS/man/lua.rst | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/DOCS/man/lua.rst b/DOCS/man/lua.rst index 92debe8a75..339ec60dd1 100644 --- a/DOCS/man/lua.rst +++ b/DOCS/man/lua.rst @@ -930,7 +930,7 @@ List of events ``tick`` Called after a video frame was displayed. This is a hack, and you should avoid using it. Use timers instead and maybe watch pausing/unpausing events - to avoid wasting CPU when the player is paused. + to avoid wasting CPU when the player is paused. This is deprecated. ``shutdown`` Sent when the player quits, and the script should terminate. Normally |