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authorwm4 <wm4@nowhere>2020-03-07 12:31:45 +0100
committerwm4 <wm4@nowhere>2020-03-07 12:47:46 +0100
commit7f1bd0f30bec864453df5525e8af0b340f5746b4 (patch)
treeed72b36bf7c3264cb3b81cdadeefa17db4283111
parentd6f282e162037fd2e10a30946187d0692cc34e43 (diff)
downloadmpv-7f1bd0f30bec864453df5525e8af0b340f5746b4.tar.bz2
mpv-7f1bd0f30bec864453df5525e8af0b340f5746b4.tar.xz
manpage: explicitly mention "tick" event as deprecated
Just. Don't. Use. It.
-rw-r--r--DOCS/man/lua.rst2
1 files changed, 1 insertions, 1 deletions
diff --git a/DOCS/man/lua.rst b/DOCS/man/lua.rst
index 92debe8a75..339ec60dd1 100644
--- a/DOCS/man/lua.rst
+++ b/DOCS/man/lua.rst
@@ -930,7 +930,7 @@ List of events
``tick``
Called after a video frame was displayed. This is a hack, and you should
avoid using it. Use timers instead and maybe watch pausing/unpausing events
- to avoid wasting CPU when the player is paused.
+ to avoid wasting CPU when the player is paused. This is deprecated.
``shutdown``
Sent when the player quits, and the script should terminate. Normally