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authorwm4 <wm4@nowhere>2016-04-05 20:58:22 +0200
committerwm4 <wm4@nowhere>2016-04-05 20:58:22 +0200
commit7a5312e9a6e53a4430da1546c98edf04bfd1650e (patch)
treecdb4f1e79a7c26159a15a2e03aa05ca3f6285f86
parentafd685490dfccd4eb5980a93e4e8f053d45b2b3f (diff)
downloadmpv-7a5312e9a6e53a4430da1546c98edf04bfd1650e.tar.bz2
mpv-7a5312e9a6e53a4430da1546c98edf04bfd1650e.tar.xz
vo_opengl: minor simplification
It's the same functionally.
-rw-r--r--video/out/opengl/video.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c
index f9ff6aec4e..1b905d9ee0 100644
--- a/video/out/opengl/video.c
+++ b/video/out/opengl/video.c
@@ -2120,10 +2120,9 @@ static void pass_render_frame(struct gl_video *p)
.w = p->texture_w, .h = p->texture_h,
.display_par = scale[1] / scale[0], // counter compensate scaling
};
- finish_pass_fbo(p, &p->blend_subs_fbo,
- p->texture_w, p->texture_h, 0);
+ finish_pass_fbo(p, &p->blend_subs_fbo, rect.w, rect.h, 0);
pass_draw_osd(p, OSD_DRAW_SUB_ONLY, vpts, rect,
- p->texture_w, p->texture_h, p->blend_subs_fbo.fbo, false);
+ rect.w, rect.h, p->blend_subs_fbo.fbo, false);
GLSL(color = texture(texture0, texcoord0);)
pass_read_fbo(p, &p->blend_subs_fbo);
}