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authorJames Ross-Gowan <rossymiles@gmail.com>2017-05-16 21:10:09 +1000
committerJames Ross-Gowan <rossymiles@gmail.com>2017-05-16 22:59:15 +1000
commit6a000598504b60a198236eae93f08801dd6ebeb7 (patch)
tree98c1af3dbf12bdbcc389b236f091567057383f63
parent858bcea5b468641bfa1636805d0ef1323ea8bafd (diff)
downloadmpv-6a000598504b60a198236eae93f08801dd6ebeb7.tar.bz2
mpv-6a000598504b60a198236eae93f08801dd6ebeb7.tar.xz
context_angle: fix fallback to D3D9 device
This was broken in e0250b9604b2. In some cases, device creation will succeed, but creating an EGL context on the device will fail. With --angle-renderer=auto, it should try to create the context again on a D3D9 device. This fixes mpv in Windows Vista on VirtualBox for me.
-rw-r--r--video/out/opengl/context_angle.c86
1 files changed, 56 insertions, 30 deletions
diff --git a/video/out/opengl/context_angle.c b/video/out/opengl/context_angle.c
index 3e227f93f8..13e29c410e 100644
--- a/video/out/opengl/context_angle.c
+++ b/video/out/opengl/context_angle.c
@@ -578,6 +578,44 @@ fail:
return false;
}
+static void context_destroy(struct MPGLContext *ctx)
+{
+ struct priv *p = ctx->priv;
+ if (p->egl_context) {
+ eglMakeCurrent(p->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ EGL_NO_CONTEXT);
+ eglDestroyContext(p->egl_display, p->egl_context);
+ }
+ p->egl_context = EGL_NO_CONTEXT;
+}
+
+static bool context_init(struct MPGLContext *ctx, int flags)
+{
+ struct priv *p = ctx->priv;
+ struct vo *vo = ctx->vo;
+
+ if (!eglInitialize(p->egl_display, NULL, NULL)) {
+ MP_FATAL(vo, "Couldn't initialize EGL\n");
+ goto fail;
+ }
+
+ const char *exts = eglQueryString(p->egl_display, EGL_EXTENSIONS);
+ if (exts)
+ MP_DBG(vo, "EGL extensions: %s\n", exts);
+
+ if (!mpegl_create_context(p->egl_display, vo->log, flags | VOFLAG_GLES,
+ &p->egl_context, &p->egl_config))
+ {
+ MP_FATAL(vo, "Could not create EGL context!\n");
+ goto fail;
+ }
+
+ return true;
+fail:
+ context_destroy(ctx);
+ return false;
+}
+
static void angle_uninit(struct MPGLContext *ctx)
{
struct priv *p = ctx->priv;
@@ -593,12 +631,7 @@ static void angle_uninit(struct MPGLContext *ctx)
else
egl_window_surface_destroy(ctx);
- if (p->egl_context) {
- eglMakeCurrent(p->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
- EGL_NO_CONTEXT);
- eglDestroyContext(p->egl_display, p->egl_context);
- }
- p->egl_context = EGL_NO_CONTEXT;
+ context_destroy(ctx);
// Uninit the EGL device implementation that is being used
if (p->d3d11_device)
@@ -640,41 +673,34 @@ static int angle_init(struct MPGLContext *ctx, int flags)
}
// Create the underlying EGL device implementation
- bool device_ok = false;
- if ((!device_ok && !o->renderer) || o->renderer == RENDERER_D3D11) {
- device_ok = d3d11_device_create(ctx, flags);
- if (device_ok) {
+ bool context_ok = false;
+ if ((!context_ok && !o->renderer) || o->renderer == RENDERER_D3D11) {
+ context_ok = d3d11_device_create(ctx, flags);
+ if (context_ok) {
MP_VERBOSE(vo, "Using Direct3D 11 feature level %u_%u\n",
((unsigned)p->d3d11_level) >> 12,
(((unsigned)p->d3d11_level) >> 8) & 0xf);
+
+ context_ok = context_init(ctx, flags);
+ if (!context_ok)
+ d3d11_device_destroy(ctx);
}
}
- if ((!device_ok && !o->renderer) || o->renderer == RENDERER_D3D9) {
- device_ok = d3d9_device_create(ctx, flags);
- if (device_ok)
+ if ((!context_ok && !o->renderer) || o->renderer == RENDERER_D3D9) {
+ context_ok = d3d9_device_create(ctx, flags);
+ if (context_ok) {
MP_VERBOSE(vo, "Using Direct3D 9\n");
- }
- if (!device_ok)
- goto fail;
- if (!eglInitialize(p->egl_display, NULL, NULL)) {
- MP_FATAL(vo, "Couldn't initialize EGL\n");
- return false;
+ context_ok = context_init(ctx, flags);
+ if (!context_ok)
+ d3d9_device_destroy(ctx);
+ }
}
-
- if (!vo_w32_init(vo))
+ if (!context_ok)
goto fail;
- const char *exts = eglQueryString(p->egl_display, EGL_EXTENSIONS);
- if (exts)
- MP_DBG(ctx->vo, "EGL extensions: %s\n", exts);
-
- if (!mpegl_create_context(p->egl_display, vo->log, flags | VOFLAG_GLES,
- &p->egl_context, &p->egl_config))
- {
- MP_FATAL(vo, "Could not create EGL context!\n");
+ if (!vo_w32_init(vo))
goto fail;
- }
// Create the underlying EGL surface implementation
bool surface_ok = false;