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authorwm4 <wm4@nowhere>2014-03-17 18:26:56 +0100
committerwm4 <wm4@nowhere>2014-03-17 18:26:56 +0100
commit637664d95ad5e2ad72b91998dc4685bf0fe6cdeb (patch)
tree86845d85012850a58b213c7f4046b4a855dd5a2a
parent422af1b948135e422a13e5d58bef32e4ee38f172 (diff)
downloadmpv-637664d95ad5e2ad72b91998dc4685bf0fe6cdeb.tar.bz2
mpv-637664d95ad5e2ad72b91998dc4685bf0fe6cdeb.tar.xz
command, lua: change script_message semantics
Change script_message to broadcast the message to all clients. Add a new script_message_to command, which does what the old script_message command did. This is intended as simplification, although it might lead to chaos too.
-rw-r--r--DOCS/man/en/input.rst21
-rw-r--r--DOCS/man/en/lua.rst22
-rw-r--r--input/cmd_list.c3
-rw-r--r--input/cmd_list.h1
-rw-r--r--player/client.c12
-rw-r--r--player/command.c10
-rw-r--r--player/lua/defaults.lua2
7 files changed, 54 insertions, 17 deletions
diff --git a/DOCS/man/en/input.rst b/DOCS/man/en/input.rst
index f5efb1f49e..5dabc72761 100644
--- a/DOCS/man/en/input.rst
+++ b/DOCS/man/en/input.rst
@@ -443,13 +443,20 @@ Input Commands that are Possibly Subject to Change
Remove an overlay added with ``overlay_add`` and the same ID. Does nothing
if no overlay with this ID exists.
-``script_message "<target>" "<arg1>" "<arg2>" ...``
- Send a message to the client named ``<target>``, and pass it the following
- list of arguments. The target can be for example a script (Lua scripts
- can get their name via ``mp.get_script_name()``). What this message means,
- how many arguments it takes, and what the arguments mean is fully up to
- the target and the sender. Lua scripts use it to add key bindings via
- input.conf.
+``script_message "<arg1>" "<arg2>" ...``
+ Send a message to all clients, and pass it the following list of arguments.
+ What this message means, how many arguments it takes, and what the arguments
+ mean is fully up to the receiver and the sender. Every client receives the
+ message, so be careful about name clashes (or use ``script_message_to``).
+
+``script_message_to "<target>" "<arg1>" "<arg2>" ...``
+ Same as ``script_message``, but send it only to the client named
+ ``<target>``. Each client (scripts etc.) has a unique name. For example,
+ Lua scripts can get their name via ``mp.get_script_name()``.
+
+ (Scripts use this internally to dispatch key bindings, and this can also
+ be used in input.conf to reassign such bindings.)
+
Undocumented commands: ``tv_start_scan``, ``tv_step_channel``, ``tv_step_norm``,
``tv_step_chanlist``, ``tv_set_channel``, ``tv_last_channel``, ``tv_set_freq``,
diff --git a/DOCS/man/en/lua.rst b/DOCS/man/en/lua.rst
index c632553c5c..fc7606a5fc 100644
--- a/DOCS/man/en/lua.rst
+++ b/DOCS/man/en/lua.rst
@@ -162,13 +162,13 @@ The ``mp`` module is preloaded, although it can be loaded manually with
The ``name`` argument should be a short symbolic string. It allows the user
to remap the key binding via input.conf using the ``script_message``
- command, the script name, and the name of the key binding (see below for
+ command, and the name of the key binding (see below for
an example). The name should be unique across other bindings in the same
script - if not, the previous binding with the same name will be
overwritten. You can omit the name, in which case a random name is generated
internally.
- Internally, key bindings are dispatched via the ``script_message`` input
+ Internally, key bindings are dispatched via the ``script_message_to`` input
command and ``mp.register_script_command``.
Trying to map multiple commands to a key will essentially prefer a random
@@ -187,17 +187,24 @@ The ``mp`` module is preloaded, although it can be loaded manually with
This will print the message ``the key was pressed`` when ``x`` was pressed.
- The user can remap these key bindings. Assume the above script was using
- the filename ``fooscript.lua``, then the user has to put the following
+ The user can remap these key bindings. Then the user has to put the following
into his input.conf to remap the command to the ``y`` key:
::
- y script_message lua/fooscript something
+ y script_message something
+
This will print the message when the key ``y`` is pressed. (``x`` will
still work, unless the user overmaps it.)
+ You can also explicitly send a message to a named script only. Assume the
+ above script was using the filename ``fooscript.lua``:
+
+ ::
+
+ y script_message_to lua/fooscript something
+
``mp.add_forced_key_binding(...)``
This works almost the same as ``mp.add_key_binding``, but registers the
key binding in a way that will overwrite the user's custom bindings in his
@@ -292,8 +299,9 @@ The ``mp`` module is preloaded, although it can be loaded manually with
The level is a string, see ``msg.log`` for allowed log levels.
``mp.register_script_command(name, fn)``
- This is a helper to dispatch ``script_message`` invocations to Lua
- functions. ``fn`` is called if ``script_message`` is called on this script
+ This is a helper to dispatch ``script_message`` or ``script_message_to``
+ invocations to Lua functions. ``fn`` is called if ``script_message`` or
+ ``script_message_to`` (with this script as destination) is run
with ``name`` as first parameter. The other parameters are passed to ``fn``.
If a command with the given name is already registered, it's overwritten.
diff --git a/input/cmd_list.c b/input/cmd_list.c
index 4fd5331631..76d97bd4df 100644
--- a/input/cmd_list.c
+++ b/input/cmd_list.c
@@ -168,7 +168,8 @@ const struct mp_cmd_def mp_cmds[] = {
{ MP_CMD_VO_CMDLINE, "vo_cmdline", { ARG_STRING } },
{ MP_CMD_SCRIPT_DISPATCH, "script_dispatch", { ARG_STRING, ARG_INT } },
- { MP_CMD_SCRIPT_MESSAGE, "script_message", { ARG_STRING, ARG_STRING },
+ { MP_CMD_SCRIPT_MESSAGE, "script_message", { ARG_STRING }, .vararg = true },
+ { MP_CMD_SCRIPT_MESSAGE_TO, "script_message_to", { ARG_STRING, ARG_STRING },
.vararg = true },
{ MP_CMD_OVERLAY_ADD, "overlay_add",
diff --git a/input/cmd_list.h b/input/cmd_list.h
index 9a3c25018f..8768345de1 100644
--- a/input/cmd_list.h
+++ b/input/cmd_list.h
@@ -101,6 +101,7 @@ enum mp_command_type {
/// Internal for Lua scripts
MP_CMD_SCRIPT_DISPATCH,
MP_CMD_SCRIPT_MESSAGE,
+ MP_CMD_SCRIPT_MESSAGE_TO,
MP_CMD_OVERLAY_ADD,
MP_CMD_OVERLAY_REMOVE,
diff --git a/player/client.c b/player/client.c
index 675410893d..42d2fb2bb8 100644
--- a/player/client.c
+++ b/player/client.c
@@ -339,6 +339,7 @@ static void status_reply(struct mpv_handle *ctx, int event,
}
// set ev->data to a new copy of the original data
+// (done only for message types that are broadcast)
static void dup_event_data(struct mpv_event *ev)
{
switch (ev->event_id) {
@@ -346,6 +347,17 @@ static void dup_event_data(struct mpv_event *ev)
case MPV_EVENT_UNPAUSE:
ev->data = talloc_memdup(NULL, ev->data, sizeof(mpv_event_pause_reason));
break;
+ case MPV_EVENT_CLIENT_MESSAGE: {
+ struct mpv_event_client_message *src = ev->data;
+ struct mpv_event_client_message *msg =
+ talloc_zero(NULL, struct mpv_event_client_message);
+ for (int n = 0; n < src->num_args; n++) {
+ MP_TARRAY_APPEND(msg, msg->args, msg->num_args,
+ talloc_strdup(msg, src->args[n]));
+ }
+ ev->data = msg;
+ break;
+ }
default:
// Doesn't use events with memory allocation.
if (ev->data)
diff --git a/player/command.c b/player/command.c
index 0af012bb16..e15d3db54e 100644
--- a/player/command.c
+++ b/player/command.c
@@ -3370,7 +3370,7 @@ void run_command(MPContext *mpctx, mp_cmd_t *cmd)
break;
}
- case MP_CMD_SCRIPT_MESSAGE: {
+ case MP_CMD_SCRIPT_MESSAGE_TO: {
mpv_event_client_message *event = talloc_ptrtype(NULL, event);
*event = (mpv_event_client_message){0};
for (int n = 1; n < cmd->nargs; n++) {
@@ -3385,6 +3385,14 @@ void run_command(MPContext *mpctx, mp_cmd_t *cmd)
}
break;
}
+ case MP_CMD_SCRIPT_MESSAGE: {
+ const char *args[MP_CMD_MAX_ARGS];
+ mpv_event_client_message event = {.args = args};
+ for (int n = 0; n < cmd->nargs; n++)
+ event.args[event.num_args++] = cmd->args[n].v.s;
+ mp_client_broadcast_event(mpctx, MPV_EVENT_CLIENT_MESSAGE, &event);
+ break;
+ }
#if HAVE_SYS_MMAN_H
case MP_CMD_OVERLAY_ADD:
diff --git a/player/lua/defaults.lua b/player/lua/defaults.lua
index bd9af08f7c..fbc09d48a3 100644
--- a/player/lua/defaults.lua
+++ b/player/lua/defaults.lua
@@ -103,7 +103,7 @@ local function update_key_bindings()
local cfg = ""
for k, v in pairs(key_bindings) do
if v.forced ~= def then
- cfg = cfg .. v.key .. " script_message " .. mp.script_name
+ cfg = cfg .. v.key .. " script_message_to " .. mp.script_name
.. " " .. v.name .. "\n"
end
end