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author | wm4 <wm4@nowhere> | 2016-05-31 18:32:06 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-05-31 18:32:06 +0200 |
commit | 62acbd795fffed817ab432545a881d674bd38b29 (patch) | |
tree | 011b54474eaaca87903e3b13150b3cccd691a923 | |
parent | e44882d792f6f2dc85886462cf53780018c6fedc (diff) | |
download | mpv-62acbd795fffed817ab432545a881d674bd38b29.tar.bz2 mpv-62acbd795fffed817ab432545a881d674bd38b29.tar.xz |
manpage: update --hwdec=d3d11va remarks
-rw-r--r-- | DOCS/man/options.rst | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst index f46990f404..a8d118023e 100644 --- a/DOCS/man/options.rst +++ b/DOCS/man/options.rst @@ -650,11 +650,9 @@ Video or BT.709, a forced but correct RGB conversion is performed. Otherwise, the result will be incorrect. - ``d3d11va`` is usually safe. If the ``EGL_KHR_stream path`` is indicated - in the logs, it is lossless and full OpenGL filtering is done. If - ``ID3D11VideoProcessor path`` is indicated, and the video colorspace is - either BT.601 or BT.709, a forced but correct RGB conversion is - performed. Otherwise, the result will be incorrect. + ``d3d11va`` is usually safe (if used with ANGLE builds that support + ``EGL_KHR_stream path`` - otherwise, it converts to RGB), except that + 10 bit input (HEVC main 10 profiles) will be rounded down to 8 bits. ``dxva2`` is not safe. It appears to always use BT.601 for forced RGB conversion, but actual behavior depends on the GPU drivers. Some drivers |