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authorDudemanguy <random342@airmail.cc>2022-06-20 09:38:04 -0500
committerDudemanguy <random342@airmail.cc>2022-06-20 15:01:41 +0000
commit45ff20986da8ac095071dd7d69c7134c8e4ef3ab (patch)
tree32c761331b5afffcf34a7d34ad89e5213aa16597
parent2606d4cc516a7183c0c00aa44d1e6b211fc85041 (diff)
downloadmpv-45ff20986da8ac095071dd7d69c7134c8e4ef3ab.tar.bz2
mpv-45ff20986da8ac095071dd7d69c7134c8e4ef3ab.tar.xz
meson: remove pointless d3d11 dictionary
Immediately after this, d3d11 is defined again and the rest of the meson.build uses that. Probably, this dictionary was from the original meson PR and removing it was forgotten at some point while stuff was being rewritten.
-rw-r--r--meson.build5
1 files changed, 0 insertions, 5 deletions
diff --git a/meson.build b/meson.build
index 97e1c29131..561e9c9e87 100644
--- a/meson.build
+++ b/meson.build
@@ -1010,11 +1010,6 @@ if spirv_cross.found()
dependencies += spirv_cross
endif
-d3d11 = {
- 'name': 'd3d11',
- 'use': win32_desktop and shaderc.found() and spirv_cross.found() and
- get_option('d3d11').allowed(),
-}
d3d11 = get_option('d3d11').require(
win32_desktop and shaderc.found() and spirv_cross.found(),
error_message: 'Either is not a win32 desktop or shaderc nor spirv-cross were found!',