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authorwm4 <wm4@nowhere>2015-08-17 23:56:56 +0200
committerwm4 <wm4@nowhere>2015-08-17 23:56:56 +0200
commit41d7989800aef7b52affdddf0a5f539fb2a1d562 (patch)
treee19f2fc5c1b3fb764ecdf74a971f0fa5a8af7bfb
parent6894858bf23d48f62cb28b309481cded8bcd43b4 (diff)
downloadmpv-41d7989800aef7b52affdddf0a5f539fb2a1d562.tar.bz2
mpv-41d7989800aef7b52affdddf0a5f539fb2a1d562.tar.xz
DOCS/client_api_examples/sdl: don't curse the mainloop
Fix a typo, and also reword another comment.
-rw-r--r--DOCS/client_api_examples/sdl/main.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/DOCS/client_api_examples/sdl/main.c b/DOCS/client_api_examples/sdl/main.c
index af84d2a39b..ae4b2b25b0 100644
--- a/DOCS/client_api_examples/sdl/main.c
+++ b/DOCS/client_api_examples/sdl/main.c
@@ -79,7 +79,7 @@ int main(int argc, char *argv[])
// We use events for thread-safe notification of the SDL main loop.
// Generally, the wakeup callbacks (set further below) should do as least
// work as possible, and merely wake up another thread to do actual work.
- // On SDL, waking up the mainloop is the ideal curse of action. SDL's
+ // On SDL, waking up the mainloop is the ideal course of action. SDL's
// SDL_PushEvent() is thread-safe, so we use that.
wakeup_on_mpv_redraw = SDL_RegisterEvents(1);
wakeup_on_mpv_events = SDL_RegisterEvents(1);
@@ -94,7 +94,7 @@ int main(int argc, char *argv[])
// users which run OpenGL on a different thread.)
mpv_opengl_cb_set_update_callback(mpv_gl, on_mpv_redraw, NULL);
- // Play this file. Note that this asynchronously starts playback.
+ // Play this file. Note that this starts playback asynchronously.
const char *cmd[] = {"loadfile", argv[1], NULL};
mpv_command(mpv, cmd);