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authorwm4 <wm4@nowhere>2017-03-13 12:36:44 +0100
committerwm4 <wm4@nowhere>2017-03-13 12:36:44 +0100
commit240868e3485b7889aa751fe2b7a1aece9033c2f9 (patch)
treebb01fc9f866ddff9d2ebe8bb768db19e2c5881a6
parent076116a0e5f00232f1b8dad2ab76926667b63adf (diff)
downloadmpv-240868e3485b7889aa751fe2b7a1aece9033c2f9.tar.bz2
mpv-240868e3485b7889aa751fe2b7a1aece9033c2f9.tar.xz
README.md: update comments about Windows hwdec/GL
We have direct rendering with hardware decoding now (so no SSE4 for memcpy from GPU memory required), and also OpenGL drivers are not so much of a problem anymore with ANGLE being default.
-rw-r--r--README.md8
1 files changed, 3 insertions, 5 deletions
diff --git a/README.md b/README.md
index d2b678c5c9..aa092a6c5c 100644
--- a/README.md
+++ b/README.md
@@ -33,14 +33,12 @@ Releases can be found on the [release list][releases].
- A not too ancient Linux, or Windows Vista or later, or OSX 10.8 or later.
- A somewhat capable CPU. Hardware decoding might sometimes help if the CPU
is too slow to decode video realtime, but must be explicitly enabled with
- the `--hwdec` option. On Windows, a CPU with SSE4 instruction set is required
- to get decent hardware decoding performance.
+ the `--hwdec` option.
- A not too crappy GPU. mpv is not intended to be used with bad GPUs. There are
many caveats with drivers or system compositors causing tearing, stutter,
etc. On Windows, you might want to make sure the graphics drivers are
- current, especially OpenGL. In some cases, ancient fallback video output
- methods can help (such as `--vo=xv` on Linux), but this use is not
- recommended or supported.
+ current. In some cases, ancient fallback video output methods can help
+ (such as `--vo=xv` on Linux), but this use is not recommended or supported.
## Downloads