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authorNiklas Haas <git@nand.wakku.to>2016-04-16 18:14:32 +0200
committerNiklas Haas <git@nand.wakku.to>2016-05-15 20:42:02 +0200
commit070edd73000ca273289d1538c5513509b1b034b7 (patch)
tree32ff8157c7312a5ae238d19e1abdddcd8b3c9e58
parent3d4889e91e7ae519e7fc44911974a52d1770e249 (diff)
downloadmpv-070edd73000ca273289d1538c5513509b1b034b7.tar.bz2
mpv-070edd73000ca273289d1538c5513509b1b034b7.tar.xz
vo_opengl: add hooks and rework pass_read_video
The hook mechanism allows arbitrary processing stages to get dispatched whenever certain named textures have been "finalized" by the code. This is mostly meant to serve as a change that opens up the internal processing in pass_read_video to user scripts, but as a side benefit all of the code dealing with offsets and plane alignment and other such confusing things has been rewritten. This hook mechanism is powerful enough to cover the needs of both debanding and prescaling (and more), so as a result they can be removed from pass_read_video entirely and implemented through hooks. Some avenues for optimization: - The prescale hook is currently somewhat distributed code-wise. It might be cleaner to split it into superxbr and NNEDI3 hooks which can each be self-contained. - It might be possible to move a large part of the hook code out to an external file (including the hook definitions for debanding and prescaling), which would be very much desired. - Currently, some stages (chroma merging, integer conversion) will *always* run even if unnecessary. I'm planning another series of refactors (deferred img_tex) to allow dropping unnecessary shader stages like these, but that's probably some ways away. In the meantime it would be doable to re-add some of the logic to skip these stages if we know we don't need them. - More hook locations could be added (?)
-rw-r--r--video/out/opengl/utils.h8
-rw-r--r--video/out/opengl/video.c672
2 files changed, 448 insertions, 232 deletions
diff --git a/video/out/opengl/utils.h b/video/out/opengl/utils.h
index 19edfe4b24..e1b849ffab 100644
--- a/video/out/opengl/utils.h
+++ b/video/out/opengl/utils.h
@@ -20,6 +20,7 @@
#define MP_GL_UTILS_
#include "common.h"
+#include "math.h"
struct mp_log;
@@ -114,6 +115,13 @@ struct mp_rect_f {
float x0, y0, x1, y1;
};
+// Semantic equality (fuzzy comparison)
+static inline bool mp_rect_f_seq(struct mp_rect_f a, struct mp_rect_f b)
+{
+ return fabs(a.x0 - b.x0) < 1e-6 && fabs(a.x1 - b.x1) < 1e-6 &&
+ fabs(a.y0 - b.y0) < 1e-6 && fabs(a.y1 - b.y1) < 1e-6;
+}
+
static inline void gl_transform_rect(struct gl_transform t, struct mp_rect_f *r)
{
gl_transform_vec(t, &r->x0, &r->y0);
diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c
index ba48e2873b..f7acabf0b6 100644
--- a/video/out/opengl/video.c
+++ b/video/out/opengl/video.c
@@ -17,6 +17,7 @@
#include <assert.h>
#include <math.h>
+#include <stdarg.h>
#include <stdbool.h>
#include <string.h>
#include <assert.h>
@@ -48,8 +49,9 @@
// Maximal number of passes that prescaler can be applied.
#define MAX_PRESCALE_PASSES 5
-// Maximal number of steps each pass of prescaling contains
-#define MAX_PRESCALE_STEPS 2
+// Maximal number of saved textures (for user script purposes)
+#define MAX_TEXTURE_HOOKS 16
+#define MAX_SAVED_TEXTURES 16
// scale/cscale arguments that map directly to shader filter routines.
// Note that the convolution filters are not included in this list.
@@ -129,12 +131,29 @@ struct img_tex {
GLenum gl_target;
bool use_integer;
int tex_w, tex_h; // source texture size
- int w, h; // logical size (with pre_transform applied)
- struct gl_transform pre_transform; // source texture space
+ int w, h; // logical size (after transformation)
struct gl_transform transform; // rendering transformation
char swizzle[5];
};
+// A named img_tex, for user scripting purposes
+struct saved_tex {
+ const char *name;
+ struct img_tex tex;
+};
+
+// A texture hook. This is some operation that transforms a named texture as
+// soon as it's generated
+struct tex_hook {
+ const char *hook_tex;
+ const char *save_tex;
+ const char *bind_tex[TEXUNIT_VIDEO_NUM];
+ int components; // how many components are relevant (0 = same as input)
+ void *priv; // this can be set to whatever the hook wants
+ void (*hook)(struct gl_video *p, struct img_tex tex, // generates GLSL
+ struct gl_transform *trans, void *priv);
+};
+
struct fbosurface {
struct fbotex fbotex;
double pts;
@@ -204,7 +223,7 @@ struct gl_video {
struct fbotex pre_fbo[2];
struct fbotex post_fbo[2];
- struct fbotex prescale_fbo[MAX_PRESCALE_PASSES][MAX_PRESCALE_STEPS];
+ struct fbotex prescale_fbo[MAX_PRESCALE_PASSES];
int surface_idx;
int surface_now;
@@ -231,6 +250,13 @@ struct gl_video {
bool use_linear;
float user_gamma;
+ // hooks and saved textures
+ struct saved_tex saved_tex[MAX_SAVED_TEXTURES];
+ int saved_tex_num;
+ struct fbotex hook_fbos[MAX_TEXTURE_HOOKS];
+ struct tex_hook tex_hooks[MAX_TEXTURE_HOOKS];
+ int tex_hook_num;
+
int frames_uploaded;
int frames_rendered;
AVLFG lfg;
@@ -574,10 +600,8 @@ static void uninit_rendering(struct gl_video *p)
fbotex_uninit(&p->post_fbo[n]);
}
- for (int pass = 0; pass < MAX_PRESCALE_PASSES; pass++) {
- for (int step = 0; step < MAX_PRESCALE_STEPS; step++)
- fbotex_uninit(&p->prescale_fbo[pass][step]);
- }
+ for (int pass = 0; pass < MAX_PRESCALE_PASSES; pass++)
+ fbotex_uninit(&p->prescale_fbo[pass]);
for (int n = 0; n < FBOSURFACES_MAX; n++)
fbotex_uninit(&p->surfaces[n].fbotex);
@@ -632,8 +656,8 @@ static bool gl_video_get_lut3d(struct gl_video *p, enum mp_csp_prim prim,
}
// Fill an img_tex struct from an FBO + some metadata
-static struct img_tex img_tex_fbo(struct fbotex *fbo, struct gl_transform t,
- enum plane_type type, int components)
+static struct img_tex img_tex_fbo(struct fbotex *fbo, enum plane_type type,
+ int components)
{
assert(type != PLANE_NONE);
return (struct img_tex){
@@ -646,8 +670,7 @@ static struct img_tex img_tex_fbo(struct fbotex *fbo, struct gl_transform t,
.tex_h = fbo->rh,
.w = fbo->lw,
.h = fbo->lh,
- .pre_transform = identity_trans,
- .transform = t,
+ .transform = identity_trans,
.components = components,
};
}
@@ -687,18 +710,19 @@ static void get_plane_source_transform(struct gl_video *p, int w, int h,
}
// Places a video_image's image textures + associated metadata into tex[]. The
-// number of textures is equal to p->plane_count.
+// number of textures is equal to p->plane_count. Any necessary plane offsets
+// are stored in off. (e.g. chroma position)
static void pass_get_img_tex(struct gl_video *p, struct video_image *vimg,
- struct img_tex tex[4])
+ struct img_tex tex[4], struct gl_transform off[4])
{
assert(vimg->mpi);
// Determine the chroma offset
- struct gl_transform chroma = (struct gl_transform){{{0}}};
-
float ls_w = 1.0 / (1 << p->image_desc.chroma_xs);
float ls_h = 1.0 / (1 << p->image_desc.chroma_ys);
+ struct gl_transform chroma = {{{ls_w, 0.0}, {0.0, ls_h}}};
+
if (p->image_params.chroma_location != MP_CHROMA_CENTER) {
int cx, cy;
mp_get_chroma_location(p->image_params.chroma_location, &cx, &cy);
@@ -711,11 +735,7 @@ static void pass_get_img_tex(struct gl_video *p, struct video_image *vimg,
chroma.t[1] = ls_h < 1 ? ls_h * -cy / 2 : 0;
}
- // Make sure luma/chroma sizes are aligned.
- // Example: For 4:2:0 with size 3x3, the subsampled chroma plane is 2x2
- // so luma (3,3) has to align with chroma (2,2).
- chroma.m[0][0] = ls_w * (float)vimg->planes[0].w / vimg->planes[1].w;
- chroma.m[1][1] = ls_h * (float)vimg->planes[0].h / vimg->planes[1].h;
+ // FIXME: account for rotation in the chroma offset
// The existing code assumes we just have a single tex multiplier for
// all of the planes. This may change in the future
@@ -750,13 +770,14 @@ static void pass_get_img_tex(struct gl_video *p, struct video_image *vimg,
.tex_h = t->tex_h,
.w = t->w,
.h = t->h,
- .transform = type == PLANE_CHROMA ? chroma : identity_trans,
.components = p->image_desc.components[n],
};
snprintf(tex[n].swizzle, sizeof(tex[n].swizzle), "%s", t->swizzle);
- get_plane_source_transform(p, t->w, t->h, &tex[n].pre_transform);
+ get_plane_source_transform(p, t->w, t->h, &tex[n].transform);
if (p->image_params.rotate % 180 == 90)
MPSWAP(int, tex[n].w, tex[n].h);
+
+ off[n] = type == PLANE_CHROMA ? chroma : identity_trans;
}
}
@@ -928,7 +949,6 @@ static void render_pass_quad(struct gl_video *p, int vp_w, int vp_h,
if (!s->gl_tex)
continue;
struct gl_transform tr = s->transform;
- gl_transform_trans(s->pre_transform, &tr);
float tx = (n / 2) * s->w;
float ty = (n % 2) * s->h;
gl_transform_vec(tr, &tx, &ty);
@@ -989,6 +1009,134 @@ static void uninit_scaler(struct gl_video *p, struct scaler *scaler)
scaler->initialized = false;
}
+static void hook_prelude(struct gl_video *p, const char *name, int id)
+{
+ GLSLHF("#define %s texture%d\n", name, id);
+ GLSLHF("#define %s_pos texcoord%d\n", name, id);
+ GLSLHF("#define %s_size texture_size%d\n", name, id);
+ GLSLHF("#define %s_pt pixel_size%d\n", name, id);
+}
+
+static bool saved_tex_find(struct gl_video *p, const char *name,
+ struct img_tex *out)
+{
+ if (!name || !out)
+ return false;
+
+ for (int i = 0; i < p->saved_tex_num; i++) {
+ if (strcmp(p->saved_tex[i].name, name) == 0) {
+ *out = p->saved_tex[i].tex;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+static void saved_tex_store(struct gl_video *p, const char *name,
+ struct img_tex tex)
+{
+ assert(name);
+
+ for (int i = 0; i < p->saved_tex_num; i++) {
+ if (strcmp(p->saved_tex[i].name, name) == 0) {
+ p->saved_tex[i].tex = tex;
+ return;
+ }
+ }
+
+ assert(p->saved_tex_num < MAX_SAVED_TEXTURES);
+ p->saved_tex[p->saved_tex_num++] = (struct saved_tex) {
+ .name = name,
+ .tex = tex
+ };
+}
+
+// Process hooks for a plane, saving the result and returning a new img_tex
+// If 'trans' is NULL, the shader is forbidden from transforming tex
+static struct img_tex pass_hook(struct gl_video *p, const char *name,
+ struct img_tex tex, struct gl_transform *trans)
+{
+ if (!name)
+ return tex;
+
+ saved_tex_store(p, name, tex);
+
+ MP_DBG(p, "Running hooks for %s\n", name);
+ for (int i = 0; i < p->tex_hook_num; i++) {
+ struct tex_hook *hook = &p->tex_hooks[i];
+
+ if (strcmp(hook->hook_tex, name) != 0)
+ continue;
+
+ // Bind all necessary textures and add them to the prelude
+ for (int t = 0; t < TEXUNIT_VIDEO_NUM; t++) {
+ const char *bind_name = hook->bind_tex[t];
+ struct img_tex bind_tex;
+
+ if (!bind_name)
+ continue;
+
+ // This is a special name that means "currently hooked texture"
+ if (strcmp(bind_name, "HOOKED") == 0) {
+ int id = pass_bind(p, tex);
+ hook_prelude(p, "HOOKED", id);
+ hook_prelude(p, name, id);
+ continue;
+ }
+
+ if (!saved_tex_find(p, bind_name, &bind_tex)) {
+ // Clean up texture bindings and just return as-is, stop
+ // all further processing of this hook
+ MP_ERR(p, "Failed running hook for %s: No saved texture named"
+ " %s!\n", name, bind_name);
+ p->pass_tex_num -= t;
+ return tex;
+ }
+
+ hook_prelude(p, bind_name, pass_bind(p, bind_tex));
+ }
+
+ // Run the actual hook. This generates a series of GLSL shader
+ // instructions sufficient for drawing the hook's output
+ struct gl_transform hook_off = identity_trans;
+ hook->hook(p, tex, &hook_off, hook->priv);
+
+ int comps = hook->components ? hook->components : tex.components;
+ skip_unused(p, comps);
+
+ // Compute the updated FBO dimensions and store the result
+ struct mp_rect_f sz = {0, 0, tex.w, tex.h};
+ gl_transform_rect(hook_off, &sz);
+ int w = lroundf(fabs(sz.x1 - sz.x0));
+ int h = lroundf(fabs(sz.y1 - sz.y0));
+ finish_pass_fbo(p, &p->hook_fbos[i], w, h, 0);
+
+ const char *store_name = hook->save_tex ? hook->save_tex : name;
+ struct img_tex saved_tex = img_tex_fbo(&p->hook_fbos[i], tex.type, comps);
+
+ // If the texture we're saving overwrites the "current" texture, also
+ // update the tex parameter so that the future loop cycles will use the
+ // updated values, and export the offset
+ if (strcmp(store_name, name) == 0) {
+ if (!trans && !gl_transform_eq(hook_off, identity_trans)) {
+ MP_ERR(p, "Hook tried changing size of unscalable texture %s!\n",
+ name);
+ return tex;
+ }
+
+ tex = saved_tex;
+ if (trans)
+ gl_transform_trans(hook_off, trans);
+ }
+
+ saved_tex_store(p, store_name, saved_tex);
+ }
+
+ return tex;
+}
+
+
static void load_shader(struct gl_video *p, const char *body)
{
gl_sc_hadd(p->sc, body);
@@ -1025,8 +1173,8 @@ static bool apply_shaders(struct gl_video *p, char **shaders, int w, int h,
if (!body)
continue;
finish_pass_fbo(p, &textures[tex], w, h, 0);
- int id = pass_bind(p, img_tex_fbo(&textures[tex], identity_trans,
- PLANE_RGB, p->components));
+ int id = pass_bind(p, img_tex_fbo(&textures[tex], PLANE_RGB,
+ p->components));
GLSLHF("#define pixel_size pixel_size%d\n", id);
load_shader(p, body);
const char *fn_name = get_custom_shader_fn(p, body);
@@ -1194,7 +1342,8 @@ static void pass_sample_separated(struct gl_video *p, struct img_tex src,
finish_pass_fbo(p, &scaler->sep_fbo, src.w, h, FBOTEX_FUZZY_H);
// Second pass (scale only in the x dir)
- src = img_tex_fbo(&scaler->sep_fbo, t_x, src.type, src.components);
+ src = img_tex_fbo(&scaler->sep_fbo, src.type, src.components);
+ src.transform = t_x;
sampler_prelude(p->sc, pass_bind(p, src));
GLSLF("// pass 2\n");
pass_sample_separated_gen(p->sc, scaler, 1, 0);
@@ -1256,20 +1405,11 @@ static void pass_sample(struct gl_video *p, struct img_tex tex,
}
// Get the number of passes for prescaler, with given display size.
-static int get_prescale_passes(struct gl_video *p, struct img_tex tex[4])
+static int get_prescale_passes(struct gl_video *p)
{
if (!p->opts.prescale_luma)
return 0;
- // Return 0 if no luma planes exist
- for (int n = 0; ; n++) {
- if (n > 4)
- return 0;
-
- if (tex[n].type == PLANE_LUMA)
- break;
- }
-
// The downscaling threshold check is turned off.
if (p->opts.prescale_downscaling_threshold < 1.0f)
return p->opts.prescale_passes;
@@ -1315,43 +1455,45 @@ static void upload_nnedi3_weights(struct gl_video *p)
// Applies a single pass of the prescaler, and accumulates the offset in
// pass_transform.
-static void pass_prescale_luma(struct gl_video *p, struct img_tex *tex,
- struct gl_transform *pass_transform,
- struct fbotex fbo[MAX_PRESCALE_STEPS])
-{
- // Happens to be the same for superxbr and nnedi3.
- const int num_steps = 2;
-
- for (int step = 0; step < num_steps; step++) {
- struct gl_transform step_transform = {{{0}}};
- int id = pass_bind(p, *tex);
- int planes = tex->components;
-
- switch(p->opts.prescale_luma) {
- case 1:
- assert(planes == 1);
- pass_superxbr(p->sc, id, step, tex->multiplier,
- p->opts.superxbr_opts, &step_transform);
- break;
- case 2:
- upload_nnedi3_weights(p);
- pass_nnedi3(p->gl, p->sc, planes, id, step, tex->multiplier,
- p->opts.nnedi3_opts, &step_transform, tex->gl_target);
- break;
- default:
- abort();
- }
-
- int new_w = tex->w * (int)step_transform.m[0][0],
- new_h = tex->h * (int)step_transform.m[1][1];
+static void pass_prescale_luma_step(struct gl_video *p, struct img_tex tex,
+ struct gl_transform *step_transform,
+ int step)
+{
+ int id = pass_bind(p, tex);
+ int planes = tex.components;
+
+ switch(p->opts.prescale_luma) {
+ case 1:
+ assert(planes == 1);
+ pass_superxbr(p->sc, id, step, tex.multiplier,
+ p->opts.superxbr_opts, step_transform);
+ break;
+ case 2:
+ upload_nnedi3_weights(p);
+ pass_nnedi3(p->gl, p->sc, planes, id, step, tex.multiplier,
+ p->opts.nnedi3_opts, step_transform, tex.gl_target);
+ break;
+ default:
+ abort();
+ }
- skip_unused(p, planes);
- finish_pass_fbo(p, &fbo[step], new_w, new_h, 0);
- *tex = img_tex_fbo(&fbo[step], identity_trans, tex->type, tex->components);
+ skip_unused(p, planes);
+}
- // Accumulate the local transform
- gl_transform_trans(step_transform, pass_transform);
- }
+// Returns true if two img_texs are semantically equivalent (same metadata)
+static bool img_tex_equiv(struct img_tex a, struct img_tex b)
+{
+ return a.type == b.type &&
+ a.components == b.components &&
+ a.multiplier == b.multiplier &&
+ a.gl_target == b.gl_target &&
+ a.use_integer == b.use_integer &&
+ a.tex_w == b.tex_w &&
+ a.tex_h == b.tex_h &&
+ a.w == b.w &&
+ a.h == b.h &&
+ gl_transform_eq(a.transform, b.transform) &&
+ strcmp(a.swizzle, b.swizzle) == 0;
}
// Copy a texture to the vec4 color, while increasing offset. Also applies
@@ -1382,189 +1524,256 @@ static void copy_img_tex(struct gl_video *p, int *offset, struct img_tex img)
*offset += count;
}
-// sample from video textures, set "color" variable to yuv value
-static void pass_read_video(struct gl_video *p)
+static void pass_add_hook(struct gl_video *p, struct tex_hook hook)
{
- struct img_tex tex[4];
- pass_get_img_tex(p, &p->image, tex);
-
- // Most of the steps here don't actually apply image transformations yet,
- // save for the actual upscaling - so as a code convenience we store them
- // separately
- struct gl_transform transforms[4];
- struct gl_transform tex_trans = identity_trans;
- for (int i = 0; i < 4; i++) {
- transforms[i] = tex[i].transform;
- tex[i].transform = identity_trans;
+ if (p->tex_hook_num < MAX_TEXTURE_HOOKS) {
+ p->tex_hooks[p->tex_hook_num++] = hook;
+ } else {
+ MP_ERR(p, "Too many hooks! Limit is %d.\n", MAX_TEXTURE_HOOKS);
}
+}
- int prescale_passes = get_prescale_passes(p, tex);
-
- int dst_w = p->texture_w << prescale_passes,
- dst_h = p->texture_h << prescale_passes;
+// Adds a hook multiple times, one per name. The last name must be NULL to
+// signal the end of the argument list.
+#define HOOKS(...) ((const char*[]){__VA_ARGS__, NULL})
+static void pass_add_hooks(struct gl_video *p, struct tex_hook hook,
+ const char **names)
+{
+ for (int i = 0; names[i] != NULL; i++) {
+ hook.hook_tex = names[i];
+ pass_add_hook(p, hook);
+ }
+}
- bool needs_deband[4];
- int scaler_id[4]; // ID if needed, -1 otherwise
- int needs_prescale[4]; // number of prescaling passes left
+static void deband_hook(struct gl_video *p, struct img_tex tex,
+ struct gl_transform *trans, void *priv)
+{
+ // We could use the hook binding mechanism here but the existing code
+ // already assumes we just know an ID so just do this for simplicity
+ int id = pass_bind(p, tex);
+ pass_sample_deband(p->sc, p->opts.deband_opts, id, tex.multiplier,
+ tex.gl_target, &p->lfg);
+ skip_unused(p, tex.components);
+}
- // Determine what needs to be done for which plane
- for (int i=0; i < 4; i++) {
- enum plane_type type = tex[i].type;
- if (type == PLANE_NONE) {
- needs_deband[i] = false;
- needs_prescale[i] = 0;
- scaler_id[i] = -1;
- continue;
- }
+static void prescale_hook(struct gl_video *p, struct img_tex tex,
+ struct gl_transform *trans, void *priv)
+{
+ struct gl_transform step_trans = identity_trans;
+ pass_prescale_luma_step(p, tex, &step_trans, 0);
+ gl_transform_trans(step_trans, trans);
- needs_deband[i] = type != PLANE_ALPHA ? p->opts.deband : false;
- needs_prescale[i] = type == PLANE_LUMA ? prescale_passes : 0;
+ // We render out an FBO *inside* this hook, which is normally quite
+ // unusual but here it allows us to work around the lack of real closures.
+ // Unfortunately it means we need to duplicate some work to compute the
+ // new FBO size
+ struct fbotex *fbo = priv;
+ int w = tex.w * (int)step_trans.m[0][0],
+ h = tex.h * (int)step_trans.m[1][1];
+ finish_pass_fbo(p, fbo, w, h, 0);
+ tex = img_tex_fbo(fbo, tex.type, tex.components);
- scaler_id[i] = -1;
- switch (type) {
- case PLANE_RGB:
- case PLANE_LUMA:
- case PLANE_XYZ:
- scaler_id[i] = SCALER_SCALE;
- break;
+ pass_prescale_luma_step(p, tex, &step_trans, 1);
+ gl_transform_trans(step_trans, trans);
+}
- case PLANE_CHROMA:
- scaler_id[i] = SCALER_CSCALE;
- break;
+static void pass_setup_hooks(struct gl_video *p)
+{
+ // Reset any existing hooks
+ p->tex_hook_num = 0;
+ memset(&p->tex_hooks, 0, sizeof(p->tex_hooks));
- case PLANE_ALPHA: // always use bilinear for alpha
- default:
- continue;
- }
+ if (p->opts.deband) {
+ pass_add_hooks(p, (struct tex_hook) {.hook = deband_hook},
+ HOOKS("LUMA", "CHROMA", "RGB", "XYZ"));
+ }
- // We can skip scaling if the texture is already at the required size
- if (tex[i].w == dst_w && tex[i].h == dst_h)
- scaler_id[i] = -1;
+ int prescale_passes = get_prescale_passes(p);
+ for (int i = 0; i < prescale_passes; i++) {
+ pass_add_hook(p, (struct tex_hook) {
+ .hook_tex = "LUMA",
+ .hook = prescale_hook,
+ .priv = &p->prescale_fbo[i],
+ });
}
+}
- // Process all the planes that need some action performed
- while (true) {
- // Find next plane to operate on
- int n = -1;
- for (int i = 0; i < 4; i++) {
- if (tex[i].type != PLANE_NONE &&
- (scaler_id[i] >= 0 || needs_deband[i] || needs_prescale[i]))
- {
- n = i;
- break;
- }
- }
+// sample from video textures, set "color" variable to yuv value
+static void pass_read_video(struct gl_video *p)
+{
+ struct img_tex tex[4];
+ struct gl_transform offsets[4];
+ pass_get_img_tex(p, &p->image, tex, offsets);
+
+ // To keep the code as simple as possibly, we currently run all shader
+ // stages even if they would be unnecessary (e.g. no hooks for a texture).
+ // In the future, deferred img_tex should optimize this away.
+
+ // Merge semantically identical textures. This loop is done from back
+ // to front so that merged textures end up in the right order while
+ // simultaneously allowing us to skip unnecessary merges
+ for (int n = 3; n >= 0; n--) {
+ if (tex[n].type == PLANE_NONE)
+ continue;
- if (n == -1) // no textures left
- break;
+ int first = n;
+ int num = 0;
- // Figure out if it needs to be merged with anything else first
- int o = -1;
- for (int i = n+1; i < 4; i++) {
- if (tex[i].type == tex[n].type
- && tex[i].w == tex[n].w
- && tex[i].h == tex[n].h
- && gl_transform_eq(transforms[i], transforms[n]))
+ for (int i = 0; i < n; i++) {
+ if (img_tex_equiv(tex[n], tex[i]) &&
+ gl_transform_eq(offsets[n], offsets[i]))
{
- o = i;
- break;
+ GLSLF("// merging plane %d ...\n", i);
+ copy_img_tex(p, &num, tex[i]);
+ first = MPMIN(first, i);
+ memset(&tex[i], 0, sizeof(tex[i]));
}
}
- // Multiple planes share the same dimensions and type, merge them for
- // upscaling/debanding efficiency
- if (o != -1) {
- GLSLF("// merging plane %d into %d\n", o, n);
-
- int num = 0;
+ if (num > 0) {
+ GLSLF("// merging plane %d ... into %d\n", n, first);
copy_img_tex(p, &num, tex[n]);
- copy_img_tex(p, &num, tex[o]);
finish_pass_fbo(p, &p->merge_fbo[n], tex[n].w, tex[n].h, 0);
- tex[n] = img_tex_fbo(&p->merge_fbo[n], identity_trans,
- tex[n].type, num);
-
- memset(&tex[o], 0, sizeof(tex[o]));
- continue;
+ tex[first] = img_tex_fbo(&p->merge_fbo[n], tex[n].type, num);
+ memset(&tex[n], 0, sizeof(tex[n]));
}
+ }
- // The steps after this point (debanding, upscaling) can't handle
- // integer textures, so the plane is still in that format by this point
- // we need to ensure it gets converted
+ // If any textures are still in integer format by this point, we need
+ // to introduce an explicit conversion pass to avoid breaking hooks/scaling
+ for (int n = 0; n < 4; n++) {
if (tex[n].use_integer) {
GLSLF("// use_integer fix for plane %d\n", n);
copy_img_tex(p, &(int){0}, tex[n]);
finish_pass_fbo(p, &p->integer_fbo[n], tex[n].w, tex[n].h, 0);
- tex[n] = img_tex_fbo(&p->integer_fbo[n], identity_trans,
- tex[n].type, tex[n].components);
- continue;
+ tex[n] = img_tex_fbo(&p->integer_fbo[n], tex[n].type,
+ tex[n].components);
}
+ }
- // Plane is not yet debanded
- if (needs_deband[n]) {
- GLSLF("// debanding plane %d\n", n);
+ // Dispatch the hooks for all of these textures, saving and perhaps
+ // modifying them in the process
+ for (int n = 0; n < 4; n++) {
+ const char *name;
+ switch (tex[n].type) {
+ case PLANE_RGB: name = "RGB"; break;
+ case PLANE_LUMA: name = "LUMA"; break;
+ case PLANE_CHROMA: name = "CHROMA"; break;
+ case PLANE_ALPHA: name = "ALPHA"; break;
+ case PLANE_XYZ: name = "XYZ"; break;
+ default: continue;
+ }
- int id = pass_bind(p, tex[n]);
- pass_sample_deband(p->sc, p->opts.deband_opts, id, tex[n].multiplier,
- tex[n].gl_target, &p->lfg);
- skip_unused(p, tex[n].components);
- finish_pass_fbo(p, &p->deband_fbo[n], tex[n].w, tex[n].h, 0);
- tex[n] = img_tex_fbo(&p->deband_fbo[n], identity_trans,
- tex[n].type, tex[n].components);
+ tex[n] = pass_hook(p, name, tex[n], &offsets[n]);
+ }
- needs_deband[n] = false;
- continue;
+ // At this point all planes are finalized but they may not be at the
+ // required size yet. Furthermore, they may have texture offsets that
+ // require realignment. For lack of something better to do, we assume
+ // the rgb/luma texture is the "reference" and scale everything else
+ // to match.
+ for (int n = 0; n < 4; n++) {
+ switch (tex[n].type) {
+ case PLANE_RGB:
+ case PLANE_XYZ:
+ case PLANE_LUMA: break;
+ default: continue;
}
- // Plane still needs prescaling passes
- if (needs_prescale[n]) {
- GLSLF("// prescaling plane %d (%d left)\n", n, needs_prescale[n]);
- pass_prescale_luma(p, &tex[n], &tex_trans,
- p->prescale_fbo[needs_prescale[n]-1]);
- needs_prescale[n]--;
-
- // We can skip scaling if we arrived at our target res
- if (tex[n].w == dst_w && tex[n].h == dst_h)
- scaler_id[n] = -1;
-
- // If we're done prescaling, we need to adjust all of the
- // other transforms to make sure the planes still align
- if (needs_prescale[n] == 0) {
- for (int i = 0; i < 4; i++) {
- if (n == i)
- continue;
-
- transforms[i].t[0] -= tex_trans.t[0] / tex_trans.m[0][0];
- transforms[i].t[1] -= tex_trans.t[1] / tex_trans.m[1][1];
- }
- }
+ p->texture_w = tex[n].w;
+ p->texture_h = tex[n].h;
+ p->texture_offset = offsets[n];
+ break;
+ }
+
+ // Compute the reference rect
+ struct mp_rect_f src = {0.0, 0.0, p->image_params.w, p->image_params.h};
+ struct mp_rect_f ref = src;
+ gl_transform_rect(p->texture_offset, &ref);
+ MP_DBG(p, "ref rect: {%f %f} {%f %f}\n", ref.x0, ref.y0, ref.x1, ref.y1);
+
+ // Explicitly scale all of the textures that don't match
+ for (int n = 0; n < 4; n++) {
+ if (tex[n].type == PLANE_NONE)
continue;
- }
- // Plane is not yet upscaled
- if (scaler_id[n] >= 0) {
- const struct scaler_config *conf = &p->opts.scaler[scaler_id[n]];
- struct scaler *scaler = &p->scaler[scaler_id[n]];
-
- // This is the only step that actually uses the transform
- tex[n].transform = transforms[n];
-
- // Bilinear scaling is a no-op due to GPU sampling
- if (strcmp(conf->kernel.name, "bilinear") != 0) {
- GLSLF("// upscaling plane %d\n", n);
- pass_sample(p, tex[n], scaler, conf, 1.0, dst_w, dst_h);
- finish_pass_fbo(p, &p->scale_fbo[n], dst_w, dst_h, FBOTEX_FUZZY);
- tex[n] = img_tex_fbo(&p->scale_fbo[n], identity_trans,
- tex[n].type, tex[n].components);
- transforms[n] = identity_trans;
- }
+ // If the planes are aligned identically, we will end up with the
+ // exact same source rectangle.
+ struct mp_rect_f rect = src;
+ gl_transform_rect(offsets[n], &rect);
+ MP_DBG(p, "rect[%d]: {%f %f} {%f %f}\n", n,
+ rect.x0, rect.y0, rect.x1, rect.y1);
- scaler_id[n] = -1;
+ if (mp_rect_f_seq(ref, rect))
continue;
+
+ // If the rectangles differ, then our planes have a different
+ // alignment and/or size. First of all, we have to compute the
+ // corrections required to meet the target rectangle
+ struct gl_transform fix = {
+ .m = {{(ref.x1 - ref.x0) / (rect.x1 - rect.x0), 0.0},
+ {0.0, (ref.y1 - ref.y0) / (rect.y1 - rect.y0)}},
+ .t = {ref.x0, ref.y0},
+ };
+
+ // Since the scale in texture space is different from the scale in
+ // absolute terms, we have to scale the coefficients down to be
+ // relative to the texture's physical dimensions and local offset
+ struct gl_transform scale = {
+ .m = {{(float)tex[n].w / p->texture_w, 0.0},
+ {0.0, (float)tex[n].h / p->texture_h}},
+ .t = {-rect.x0, -rect.y0},
+ };
+ gl_transform_trans(scale, &fix);
+ MP_DBG(p, "-> fix[%d] = {%f %f} + off {%f %f}\n", n,
+ fix.m[0][0], fix.m[1][1], fix.t[0], fix.t[1]);
+
+ // Since the texture transform is a function of the texture coordinates
+ // to texture space, rather than the other way around, we have to
+ // actually apply the *inverse* of this. Fortunately, calculating
+ // the inverse is relatively easy here.
+ fix.m[0][0] = 1.0 / fix.m[0][0];
+ fix.m[1][1] = 1.0 / fix.m[1][1];
+ fix.t[0] = fix.m[0][0] * -fix.t[0];
+ fix.t[1] = fix.m[1][1] * -fix.t[1];
+ gl_transform_trans(fix, &tex[n].transform);
+
+ int scaler_id = -1;
+ const char *name = NULL;
+ switch (tex[n].type) {
+ case PLANE_RGB:
+ case PLANE_LUMA:
+ case PLANE_XYZ:
+ scaler_id = SCALER_SCALE;
+ // these aren't worth hooking, fringe hypothetical cases only
+ break;
+ case PLANE_CHROMA:
+ scaler_id = SCALER_CSCALE;
+ name = "CHROMA_SCALED";
+ break;
+ case PLANE_ALPHA:
+ // alpha always uses bilinear
+ name = "ALPHA_SCALED";
}
- // Execution should never reach this point
- abort();
+ if (scaler_id < 0)
+ continue;
+
+ const struct scaler_config *conf = &p->opts.scaler[scaler_id];
+ struct scaler *scaler = &p->scaler[scaler_id];
+
+ // bilinear scaling is a free no-op thanks to GPU sampling
+ if (strcmp(conf->kernel.name, "bilinear") != 0) {
+ GLSLF("// upscaling plane %d\n", n);
+ pass_sample(p, tex[n], scaler, conf, 1.0, p->texture_w, p->texture_h);
+ finish_pass_fbo(p, &p->scale_fbo[n], p->texture_w, p->texture_h,
+ FBOTEX_FUZZY);
+ tex[n] = img_tex_fbo(&p->scale_fbo[n], tex[n].type, tex[n].components);
+ }
+
+ // Run any post-scaling hooks
+ tex[n] = pass_hook(p, name, tex[n], NULL);
}
// All planes are of the same size and properly aligned at this point
@@ -1574,10 +1783,6 @@ static void pass_read_video(struct gl_video *p)
if (tex[i].type != PLANE_NONE)
copy_img_tex(p, &coord, tex[i]);
}
-
- p->texture_w = dst_w;
- p->texture_h = dst_h;
- p->texture_offset = tex_trans;
p->components = coord;
}
@@ -1585,7 +1790,7 @@ static void pass_read_video(struct gl_video *p)
// transformations. Returns the ID of the texture unit it was bound to
static int pass_read_fbo(struct gl_video *p, struct fbotex *fbo)
{
- struct img_tex tex = img_tex_fbo(fbo, identity_trans, PLANE_RGB, p->components);
+ struct img_tex tex = img_tex_fbo(fbo, PLANE_RGB, p->components);
copy_img_tex(p, &(int){0}, tex);
return pass_bind(p, tex);
@@ -1760,8 +1965,8 @@ static void pass_scale_main(struct gl_video *p)
GLSLF("// main scaling\n");
finish_pass_fbo(p, &p->indirect_fbo, p->texture_w, p->texture_h, 0);
- struct img_tex src = img_tex_fbo(&p->indirect_fbo, transform,
- PLANE_RGB, p->components);
+ struct img_tex src = img_tex_fbo(&p->indirect_fbo, PLANE_RGB, p->components);
+ gl_transform_trans(transform, &src.transform);
pass_sample(p, src, scaler, &scaler_conf, scale_factor, vp_w, vp_h);
// Changes the texture size to display size after main scaler.
@@ -1981,19 +2186,19 @@ static void pass_render_frame_dumb(struct gl_video *p, int fbo)
p->gl->BindFramebuffer(GL_FRAMEBUFFER, fbo);
struct img_tex tex[4];
- pass_get_img_tex(p, &p->image, tex);
+ struct gl_transform off[4];
+ pass_get_img_tex(p, &p->image, tex, off);
struct gl_transform transform;
compute_src_transform(p, &transform);
- struct gl_transform tchroma = transform;
- tchroma.t[0] /= 1 << p->image_desc.chroma_xs;
-