|author||wm4 <wm4@nowhere>||2014-08-14 19:34:53 +0200|
|committer||wm4 <wm4@nowhere>||2014-08-14 19:40:43 +0200|
client API: directly lock playloop
Until recently, vo_opengl could be accessed from a single thread only, due to the OpenGL API context being thread-specific. This issue doesn't exist anymore, because VOs run on their own thread. This means we can simply lock/unlock the playloop instead of doing something complicated to get the playloop thread to execute our code.
1 files changed, 3 insertions, 4 deletions
diff --git a/player/client.c b/player/client.c
index bccf2d9605..0897534a15 100644
@@ -749,12 +749,11 @@ int mpv_set_option_string(mpv_handle *ctx, const char *name, const char *data)
// Run a command in the playback thread.
-// Note: once some things are fixed (like vo_opengl not being safe to be
-// called from any thread other than the playback thread), this can
-// be replaced by a simpler method.
static void run_locked(mpv_handle *ctx, void (*fn)(void *fn_data), void *fn_data)
- mp_dispatch_run(ctx->mpctx->dispatch, fn, fn_data);
// Run a command asynchronously. It's the responsibility of the caller to