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authorwm4 <wm4@nowhere>2015-04-07 10:17:54 +0200
committerwm4 <wm4@nowhere>2015-04-07 10:17:54 +0200
commitf316f1ec16fa32c055d8d96613d466d01436fe87 (patch)
treec1237a629b744f365b299919bb2fb6d3545a5d65
parentedef17fcb7c454ca4cf7a1d8d2a6c0973fa291dd (diff)
downloadmpv-f316f1ec16fa32c055d8d96613d466d01436fe87.tar.bz2
mpv-f316f1ec16fa32c055d8d96613d466d01436fe87.tar.xz
screenshot: use GPU readback only for hardware decoded images
Avoids a confusing message printed by the vdpau code when taking a screenshot while using software decoding (because obviously GPU readback won't work on normal in-memory video frames).
-rw-r--r--player/screenshot.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/player/screenshot.c b/player/screenshot.c
index 27ef468544..4e80934494 100644
--- a/player/screenshot.c
+++ b/player/screenshot.c
@@ -349,7 +349,7 @@ static struct mp_image *screenshot_get(struct MPContext *mpctx, int mode)
if (image && mpctx->d_video && mpctx->d_video->hwdec_info) {
struct mp_hwdec_ctx *ctx = mpctx->d_video->hwdec_info->hwctx;
struct mp_image *nimage = NULL;
- if (ctx && ctx->download_image)
+ if (ctx && ctx->download_image && (image->fmt.flags & MP_IMGFLAG_HWACCEL))
nimage = ctx->download_image(ctx, image, NULL);
if (nimage) {
talloc_free(image);