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authorwm4 <wm4@nowhere>2015-01-26 06:05:36 +0100
committerwm4 <wm4@nowhere>2015-01-26 06:12:35 +0100
commit4a06a66501fcbb38a61d501fd1fbbc96177882a4 (patch)
treea3d0d92d91f5b57a5458ce9d5c46a24b348df3ac
parentf033eaff9b6b03899626078844b56bc5107b4229 (diff)
downloadmpv-4a06a66501fcbb38a61d501fd1fbbc96177882a4.tar.bz2
mpv-4a06a66501fcbb38a61d501fd1fbbc96177882a4.tar.xz
vo_opengl: drop sRGB framebuffer detection
We've stopped using them some time ago (we're doing things manually instead).
-rw-r--r--video/out/gl_common.c9
-rw-r--r--video/out/gl_common.h1
2 files changed, 1 insertions, 9 deletions
diff --git a/video/out/gl_common.c b/video/out/gl_common.c
index 70fb42b973..2bb824a9f1 100644
--- a/video/out/gl_common.c
+++ b/video/out/gl_common.c
@@ -92,7 +92,6 @@ static const struct feature features[] = {
{MPGL_CAP_FB, "Framebuffers"},
{MPGL_CAP_VAO, "VAOs"},
{MPGL_CAP_SRGB_TEX, "sRGB textures"},
- {MPGL_CAP_SRGB_FB, "sRGB framebuffers"},
{MPGL_CAP_FLOAT_TEX, "Float textures"},
{MPGL_CAP_TEX_RG, "RG textures"},
{MPGL_CAP_1ST_CLASS_ARRAYS, "1st class shader arrays"},
@@ -225,7 +224,7 @@ static const struct gl_functions gl_functions[] = {
{
.ver_core = 300,
.ver_es_core = 300,
- .provides = MPGL_CAP_SRGB_TEX | MPGL_CAP_SRGB_FB | MPGL_CAP_3D_TEX |
+ .provides = MPGL_CAP_SRGB_TEX | MPGL_CAP_3D_TEX |
MPGL_CAP_1ST_CLASS_ARRAYS,
.functions = (const struct gl_function[]) {
DEF_FN(GetStringi),
@@ -292,12 +291,6 @@ static const struct gl_functions gl_functions[] = {
.extension = "GL_EXT_texture_sRGB",
.provides = MPGL_CAP_SRGB_TEX,
},
- // sRGB framebuffers, extension in GL 2.x, core in GL 3.x core.
- {
- .ver_core = 300,
- .extension = "GL_EXT_framebuffer_sRGB",
- .provides = MPGL_CAP_SRGB_FB,
- },
// Float textures, extension in GL 2.x, core in GL 3.x core.
{
.ver_core = 300,
diff --git a/video/out/gl_common.h b/video/out/gl_common.h
index dcb6a86ced..ab15eed694 100644
--- a/video/out/gl_common.h
+++ b/video/out/gl_common.h
@@ -67,7 +67,6 @@ enum {
MPGL_CAP_FB = (1 << 5),
MPGL_CAP_VAO = (1 << 6),
MPGL_CAP_SRGB_TEX = (1 << 7),
- MPGL_CAP_SRGB_FB = (1 << 8),
MPGL_CAP_FLOAT_TEX = (1 << 9),
MPGL_CAP_TEX_RG = (1 << 10), // GL_ARB_texture_rg / GL 3.x
MPGL_CAP_VDPAU = (1 << 11), // GL_NV_vdpau_interop