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authorNiklas Haas <git@nand.wakku.to>2014-12-29 14:48:16 +0100
committerwm4 <wm4@nowhere>2014-12-29 15:20:40 +0100
commit016bb148040b9e55a5e57a4af72a928939e70091 (patch)
tree3382067610feeb5053ff858a71c06dc0cb967711
parent1a6dc9ae44cd7ddd9ee12578b5167d689a810ef7 (diff)
downloadmpv-016bb148040b9e55a5e57a4af72a928939e70091.tar.bz2
mpv-016bb148040b9e55a5e57a4af72a928939e70091.tar.xz
vo_opengl: Ignore approx-gamma for BT.2020-CL
The details of the non-linear transformation from/to BT.2020's constant luminance system don't really make sense with any other gamma curve, since changing the gamma curve completely breaks the chroma channels.
-rw-r--r--video/out/gl_video.c11
1 files changed, 9 insertions, 2 deletions
diff --git a/video/out/gl_video.c b/video/out/gl_video.c
index 95fcdfba7c..24a7a13f1d 100644
--- a/video/out/gl_video.c
+++ b/video/out/gl_video.c
@@ -1021,8 +1021,8 @@ static void compile_shaders(struct gl_video *p)
// Linear light scaling is only enabled when either color correction
// option (3dlut or srgb) is enabled, otherwise scaling is done in the
- // source space. We also need to linearize for constant luminance systems.
- if ((!p->is_linear_rgb && use_cms) || use_const_luma) {
+ // source space.
+ if (!p->is_linear_rgb && use_cms) {
// We just use the color level range to distinguish between PC
// content like images, which are most likely sRGB, and TV content
// like movies, which are most likely BT.2020
@@ -1037,6 +1037,13 @@ static void compile_shaders(struct gl_video *p)
}
}
+ // We also need to linearize for the constant luminance system. This
+ // transformation really makes no sense with anything other than the
+ // official gamma curves, though. This overrides approx-gamma.
+ if (use_const_luma) {
+ gamma_fun = MP_CSP_TRC_BT_2020_EXACT;
+ }
+
// Figure out the right color spaces we need to convert, if any
enum mp_csp_prim prim_src = p->image_params.primaries, prim_dest;
if (use_cms) {