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authorwm4 <wm4@nowhere>2019-12-23 11:50:31 +0100
committerwm4 <wm4@nowhere>2019-12-23 12:06:33 +0100
commit86d24b069bac540ada60a063bf62c46e045261f8 (patch)
treebe2ecaca24dd228d938c5a9d6c0e5ce72b4fffc8
parent490b3ba007c7142a0eeb1f13f69180b55dc472ca (diff)
downloadmpv-86d24b069bac540ada60a063bf62c46e045261f8.tar.bz2
mpv-86d24b069bac540ada60a063bf62c46e045261f8.tar.xz
osc: set an arbitrary high Z-order
The main reason for this is just to make show the OSC always above console.lua, instead of a random order. (And this is also the only reason osc.lua was changed to the new API. The old API could have been extended, but lets not.)
-rw-r--r--player/lua/osc.lua1
1 files changed, 1 insertions, 0 deletions
diff --git a/player/lua/osc.lua b/player/lua/osc.lua
index c7d155d0f0..17816dd507 100644
--- a/player/lua/osc.lua
+++ b/player/lua/osc.lua
@@ -137,6 +137,7 @@ function set_osd(res_x, res_y, text)
state.osd.res_x = res_x
state.osd.res_y = res_y
state.osd.data = text
+ state.osd.z = 1000
state.osd:update()
end