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authorJan Ekström <jeebjp@gmail.com>2019-10-30 16:49:55 +0200
committerwm4 <wm4@nowhere>2019-10-30 15:54:41 +0100
commit17ad806993b3eb2884dc3c9af2dd723440c54fde (patch)
tree332940e38f67e92ed8459fed93a04fa6e60be4c4
parentfc29620ec876b8cf8a95e9d1aedd24e76ef3204c (diff)
downloadmpv-17ad806993b3eb2884dc3c9af2dd723440c54fde.tar.bz2
mpv-17ad806993b3eb2884dc3c9af2dd723440c54fde.tar.xz
vo_gpu/opengl: fully initialize FBO when passing it to rendering
Until now, we only properly initialized two values, leaving the rest be garbage. Fixes #7104
-rw-r--r--video/out/opengl/context.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/video/out/opengl/context.c b/video/out/opengl/context.c
index 530fc54a85..d9b3925983 100644
--- a/video/out/opengl/context.c
+++ b/video/out/opengl/context.c
@@ -235,8 +235,10 @@ int ra_gl_ctx_color_depth(struct ra_swapchain *sw)
bool ra_gl_ctx_start_frame(struct ra_swapchain *sw, struct ra_fbo *out_fbo)
{
struct priv *p = sw->priv;
- out_fbo->tex = p->wrapped_fb;
- out_fbo->flip = !p->params.flipped; // OpenGL FBs are normally flipped
+ *out_fbo = (struct ra_fbo) {
+ .tex = p->wrapped_fb,
+ .flip = !p->params.flipped, // OpenGL FBs are normally flipped
+ };
return true;
}