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authorAnton Kindestam <antonki@kth.se>2018-08-16 20:55:08 +0200
committerJan Ekström <jeebjp@gmail.com>2018-09-29 23:06:49 +0300
commitf3a58e5f4a6575673e32c709fc3d2ff16f37609c (patch)
tree86bf76d93fadf386c17732be797b2f32420a4970
parent49606f5a3b6c50b89596074c61d641758e07e1a1 (diff)
downloadmpv-f3a58e5f4a6575673e32c709fc3d2ff16f37609c.tar.bz2
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manpage: fix reference to --tone-mapping by old option name
(cherry picked from commit d2d7dba6ee3182174420c1d90caa20bf28ad7758)
-rw-r--r--DOCS/man/options.rst2
1 files changed, 1 insertions, 1 deletions
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst
index e03f783b90..14949f5eb7 100644
--- a/DOCS/man/options.rst
+++ b/DOCS/man/options.rst
@@ -5175,7 +5175,7 @@ The following video options are currently all specific to ``--vo=gpu`` and
desaturating everything. Developed by John Hable for use in video
games. Use this when you care about detail preservation more than
color/brightness accuracy. This is roughly equivalent to
- ``--hdr-tone-mapping=reinhard --tone-mapping-param=0.24``. If possible,
+ ``--tone-mapping=reinhard --tone-mapping-param=0.24``. If possible,
you should also enable ``--hdr-compute-peak`` for the best results.
(Default)
gamma