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author | Anton Kindestam <antonki@kth.se> | 2018-08-16 20:55:08 +0200 |
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committer | Jan Ekström <jeebjp@gmail.com> | 2018-09-29 23:06:49 +0300 |
commit | f3a58e5f4a6575673e32c709fc3d2ff16f37609c (patch) | |
tree | 86bf76d93fadf386c17732be797b2f32420a4970 | |
parent | 49606f5a3b6c50b89596074c61d641758e07e1a1 (diff) | |
download | mpv-f3a58e5f4a6575673e32c709fc3d2ff16f37609c.tar.bz2 mpv-f3a58e5f4a6575673e32c709fc3d2ff16f37609c.tar.xz |
manpage: fix reference to --tone-mapping by old option name
(cherry picked from commit d2d7dba6ee3182174420c1d90caa20bf28ad7758)
-rw-r--r-- | DOCS/man/options.rst | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst index e03f783b90..14949f5eb7 100644 --- a/DOCS/man/options.rst +++ b/DOCS/man/options.rst @@ -5175,7 +5175,7 @@ The following video options are currently all specific to ``--vo=gpu`` and desaturating everything. Developed by John Hable for use in video games. Use this when you care about detail preservation more than color/brightness accuracy. This is roughly equivalent to - ``--hdr-tone-mapping=reinhard --tone-mapping-param=0.24``. If possible, + ``--tone-mapping=reinhard --tone-mapping-param=0.24``. If possible, you should also enable ``--hdr-compute-peak`` for the best results. (Default) gamma |