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authorwm4 <wm4@nowhere>2017-07-22 21:53:50 +0200
committerwm4 <wm4@nowhere>2017-07-22 21:55:38 +0200
commitd3dfffdf020e0c4de1159b45a69e938cb300a2e1 (patch)
tree90b80a00df313c09dd7d2413565e206f75a73852
parenta24df94fedb762c5fb587d3e8a442ae22b5ce053 (diff)
downloadmpv-d3dfffdf020e0c4de1159b45a69e938cb300a2e1.tar.bz2
mpv-d3dfffdf020e0c4de1159b45a69e938cb300a2e1.tar.xz
vo_opengl: osd: use new VAO mechanism
In addition to using the new VAO mechanism introduced in the previous commit, this tries to keep the OSD code self-contained. This doesn't work all too well (because of the pass and CMS stuff), but it's still better than before.
-rw-r--r--video/out/opengl/osd.c59
-rw-r--r--video/out/opengl/osd.h7
-rw-r--r--video/out/opengl/video.c26
3 files changed, 43 insertions, 49 deletions
diff --git a/video/out/opengl/osd.c b/video/out/opengl/osd.c
index 64b08a67fc..18eb36694f 100644
--- a/video/out/opengl/osd.c
+++ b/video/out/opengl/osd.c
@@ -25,6 +25,8 @@
#include "utils.h"
#include "osd.h"
+#define GLSL(x) gl_sc_add(sc, #x "\n");
+
// glBlendFuncSeparate() arguments
static const int blend_factors[SUBBITMAP_COUNT][4] = {
[SUBBITMAP_LIBASS] = {GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
@@ -67,7 +69,6 @@ struct mpgl_osd {
struct mpgl_osd_part *parts[MAX_OSD_PARTS];
const struct gl_format *fmt_table[SUBBITMAP_COUNT];
bool formats[SUBBITMAP_COUNT];
- struct gl_vao vao;
int64_t change_counter;
// temporary
int stereo_mode;
@@ -94,8 +95,6 @@ struct mpgl_osd *mpgl_osd_init(GL *gl, struct mp_log *log, struct osd_state *osd
for (int n = 0; n < SUBBITMAP_COUNT; n++)
ctx->formats[n] = !!ctx->fmt_table[n];
- gl_vao_init(&ctx->vao, gl, sizeof(struct vertex), vertex_vao);
-
return ctx;
}
@@ -106,8 +105,6 @@ void mpgl_osd_destroy(struct mpgl_osd *ctx)
GL *gl = ctx->gl;
- gl_vao_uninit(&ctx->vao);
-
for (int n = 0; n < MAX_OSD_PARTS; n++) {
struct mpgl_osd_part *p = ctx->parts[n];
gl->DeleteTextures(1, &p->texture);
@@ -209,6 +206,36 @@ static void gen_osd_cb(void *pctx, struct sub_bitmaps *imgs)
osd->num_subparts * sizeof(osd->subparts[0]));
}
+bool mpgl_osd_draw_prepare(struct mpgl_osd *ctx, int index,
+ struct gl_shader_cache *sc)
+{
+ assert(index >= 0 && index < MAX_OSD_PARTS);
+ struct mpgl_osd_part *part = ctx->parts[index];
+
+ enum sub_bitmap_format fmt = part->format;
+ if (!fmt || !part->num_subparts)
+ return false;
+
+ gl_sc_uniform_tex(sc, "osdtex", GL_TEXTURE_2D, part->texture);
+ switch (fmt) {
+ case SUBBITMAP_RGBA: {
+ GLSL(color = texture(osdtex, texcoord).bgra;)
+ break;
+ }
+ case SUBBITMAP_LIBASS: {
+ GLSL(color =
+ vec4(ass_color.rgb, ass_color.a * texture(osdtex, texcoord).r);)
+ break;
+ }
+ default:
+ abort();
+ }
+
+ gl_sc_set_vertex_format(sc, vertex_vao, sizeof(struct vertex));
+
+ return true;
+}
+
static void write_quad(struct vertex *va, struct gl_transform t,
float x0, float y0, float x1, float y1,
float tx0, float ty0, float tx1, float ty1,
@@ -263,7 +290,8 @@ static void get_3d_side_by_side(int stereo_mode, int div[2])
}
}
-void mpgl_osd_draw_part(struct mpgl_osd *ctx, int vp_w, int vp_h, int index)
+void mpgl_osd_draw_finish(struct mpgl_osd *ctx, int vp_w, int vp_h, int index,
+ struct gl_shader_cache *sc)
{
GL *gl = ctx->gl;
struct mpgl_osd_part *part = ctx->parts[index];
@@ -297,29 +325,12 @@ void mpgl_osd_draw_part(struct mpgl_osd *ctx, int vp_w, int vp_h, int index)
ctx->gl->Viewport(0, 0, vp_w, abs(vp_h));
- gl_vao_draw_data(&ctx->vao, GL_TRIANGLES, part->vertices, part->num_vertices);
+ gl_sc_draw_data(sc, GL_TRIANGLES, part->vertices, part->num_vertices);
gl->BindTexture(GL_TEXTURE_2D, 0);
gl->Disable(GL_BLEND);
}
-enum sub_bitmap_format mpgl_osd_get_part_format(struct mpgl_osd *ctx, int index)
-{
- assert(index >= 0 && index < MAX_OSD_PARTS);
- return ctx->parts[index]->format;
-}
-
-GLuint mpgl_osd_get_part_texture(struct mpgl_osd *ctx, int index)
-{
- assert(index >= 0 && index < MAX_OSD_PARTS);
- return ctx->parts[index]->texture;
-}
-
-struct gl_vao *mpgl_osd_get_vao(struct mpgl_osd *ctx)
-{
- return &ctx->vao;
-}
-
static void set_res(struct mpgl_osd *ctx, struct mp_osd_res res, int stereo_mode)
{
int div[2];
diff --git a/video/out/opengl/osd.h b/video/out/opengl/osd.h
index 197bb72501..7ea851f8bf 100644
--- a/video/out/opengl/osd.h
+++ b/video/out/opengl/osd.h
@@ -15,9 +15,10 @@ void mpgl_osd_set_options(struct mpgl_osd *ctx, bool pbo);
void mpgl_osd_generate(struct mpgl_osd *ctx, struct mp_osd_res res, double pts,
int stereo_mode, int draw_flags);
void mpgl_osd_resize(struct mpgl_osd *ctx, struct mp_osd_res res, int stereo_mode);
-enum sub_bitmap_format mpgl_osd_get_part_format(struct mpgl_osd *ctx, int index);
-GLuint mpgl_osd_get_part_texture(struct mpgl_osd *ctx, int index);
-struct gl_vao *mpgl_osd_get_vao(struct mpgl_osd *ctx);
+bool mpgl_osd_draw_prepare(struct mpgl_osd *ctx, int index,
+ struct gl_shader_cache *sc);
+void mpgl_osd_draw_finish(struct mpgl_osd *ctx, int vp_w, int vp_h, int index,
+ struct gl_shader_cache *sc);
void mpgl_osd_draw_part(struct mpgl_osd *ctx, int vp_w, int vp_h, int index);
int64_t mpgl_get_change_counter(struct mpgl_osd *ctx);
diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c
index 17433b4647..2fe0d14986 100644
--- a/video/out/opengl/video.c
+++ b/video/out/opengl/video.c
@@ -2407,26 +2407,10 @@ static void pass_draw_osd(struct gl_video *p, int draw_flags, double pts,
p->gl->BindFramebuffer(GL_FRAMEBUFFER, fbo);
for (int n = 0; n < MAX_OSD_PARTS; n++) {
- enum sub_bitmap_format fmt = mpgl_osd_get_part_format(p->osd, n);
- if (!fmt)
+ // (This returns false if this part is empty with nothing to draw.)
+ if (!mpgl_osd_draw_prepare(p->osd, n, p->sc))
continue;
- gl_sc_uniform_tex(p->sc, "osdtex", GL_TEXTURE_2D,
- mpgl_osd_get_part_texture(p->osd, n));
- switch (fmt) {
- case SUBBITMAP_RGBA: {
- pass_describe(p, "drawing osd (rgba)");
- GLSL(color = texture(osdtex, texcoord).bgra;)
- break;
- }
- case SUBBITMAP_LIBASS: {
- pass_describe(p, "drawing osd (libass)");
- GLSL(color =
- vec4(ass_color.rgb, ass_color.a * texture(osdtex, texcoord).r);)
- break;
- }
- default:
- abort();
- }
+ pass_describe(p, "drawing osd");
// When subtitles need to be color managed, assume they're in sRGB
// (for lack of anything saner to do)
if (cms) {
@@ -2438,11 +2422,9 @@ static void pass_draw_osd(struct gl_video *p, int draw_flags, double pts,
pass_colormanage(p, csp_srgb, true);
}
- gl_sc_set_vao(p->sc, mpgl_osd_get_vao(p->osd));
pass_record(p, gl_sc_generate(p->sc));
- mpgl_osd_draw_part(p->osd, vp_w, vp_h, n);
+ mpgl_osd_draw_finish(p->osd, vp_w, vp_h, n, p->sc);
gl_sc_reset(p->sc);
- gl_sc_set_vao(p->sc, NULL);
}
}