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author | wm4 <wm4@nowhere> | 2014-12-01 14:50:00 +0100 |
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committer | wm4 <wm4@nowhere> | 2014-12-01 14:50:00 +0100 |
commit | 98da9afb8fcadca2a015a5aa44df2f37ada84f52 (patch) | |
tree | 4429e662132372f6095a86bc84275a48f8d08128 | |
parent | b57ab4bb3bea38c40b5c13bd782c60541e812dd2 (diff) | |
download | mpv-98da9afb8fcadca2a015a5aa44df2f37ada84f52.tar.bz2 mpv-98da9afb8fcadca2a015a5aa44df2f37ada84f52.tar.xz |
vo_opengl: remove redundant GL state initialization
All of these are already the defaults.
One exception is glDepthMask(), which is enabled by default. But if the
framebuffer has no depth buffer anyway, it shouldn't make a difference.
-rw-r--r-- | video/out/gl_video.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/video/out/gl_video.c b/video/out/gl_video.c index a867c1a080..64356473be 100644 --- a/video/out/gl_video.c +++ b/video/out/gl_video.c @@ -2167,10 +2167,6 @@ static int init_gl(struct gl_video *p) check_gl_features(p); gl->Disable(GL_DITHER); - gl->Disable(GL_BLEND); - gl->Disable(GL_DEPTH_TEST); - gl->DepthMask(GL_FALSE); - gl->Disable(GL_CULL_FACE); gl->GenBuffers(1, &p->vertex_buffer); gl->BindBuffer(GL_ARRAY_BUFFER, p->vertex_buffer); |