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author | wm4 <wm4@nowhere> | 2016-11-23 01:09:19 +0100 |
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committer | wm4 <wm4@nowhere> | 2016-11-23 01:09:19 +0100 |
commit | 6b3d682f4e898226bf1d0dc25042ee237bdc1a9b (patch) | |
tree | 374b21f3d76e9426338ea661970d3425acd2f7e5 | |
parent | f5e82d5ed345dbb894ff75591abc4b262b65d0dd (diff) | |
download | mpv-6b3d682f4e898226bf1d0dc25042ee237bdc1a9b.tar.bz2 mpv-6b3d682f4e898226bf1d0dc25042ee237bdc1a9b.tar.xz |
vo_opengl: hwdec_d3d11egl: fix ANGLE fallback define
This was a typo in the extensiuon spec and was probably always broken.
Could have led to broken builds when used with ancient ANGLE headers
(or possibly generic EGL headers).
-rw-r--r-- | video/out/opengl/hwdec_d3d11egl.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/opengl/hwdec_d3d11egl.c b/video/out/opengl/hwdec_d3d11egl.c index 690609b5b9..0ca954b046 100644 --- a/video/out/opengl/hwdec_d3d11egl.c +++ b/video/out/opengl/hwdec_d3d11egl.c @@ -32,7 +32,7 @@ #include "video/decode/d3d.h" #ifndef EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE -#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x3AAB +#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB #endif struct priv { |