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authorwm4 <wm4@nowhere>2016-10-01 16:12:03 +0200
committerwm4 <wm4@nowhere>2016-10-01 16:12:03 +0200
commit486b3ce6f839f59f28b7b3d5add92e397b156f95 (patch)
treee47bb60b59df30f7c85d33c1753469ba6255f0c9
parent82231fd74d173fb47845dd086d360bceb3e5fc17 (diff)
downloadmpv-486b3ce6f839f59f28b7b3d5add92e397b156f95.tar.bz2
mpv-486b3ce6f839f59f28b7b3d5add92e397b156f95.tar.xz
vo_opengl: minor simplification
The extra gl_transform_trans() has no apparent use.
-rw-r--r--video/out/opengl/video.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c
index c3b3660c78..fa170f61c9 100644
--- a/video/out/opengl/video.c
+++ b/video/out/opengl/video.c
@@ -732,16 +732,15 @@ static int pass_bind(struct gl_video *p, struct img_tex tex)
static void get_transform(float w, float h, int rotate, bool flip,
struct gl_transform *out_tr)
{
- struct gl_transform tr = identity_trans;
int a = rotate % 90 ? 0 : rotate / 90;
int sin90[4] = {0, 1, 0, -1}; // just to avoid rounding issues etc.
int cos90[4] = {1, 0, -1, 0};
- struct gl_transform rot = {{{cos90[a], sin90[a]}, {-sin90[a], cos90[a]}}};
- gl_transform_trans(rot, &tr);
+ struct gl_transform tr = {{{ cos90[a], sin90[a]},
+ {-sin90[a], cos90[a]}}};
// basically, recenter to keep the whole image in view
float b[2] = {1, 1};
- gl_transform_vec(rot, &b[0], &b[1]);
+ gl_transform_vec(tr, &b[0], &b[1]);
tr.t[0] += b[0] < 0 ? w : 0;
tr.t[1] += b[1] < 0 ? h : 0;