summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorwm4 <wm4@nowhere>2016-04-08 22:21:31 +0200
committerwm4 <wm4@nowhere>2016-04-08 22:21:38 +0200
commit87cb2339a6870e04a05d54b4e297168fb2bf5e34 (patch)
tree79c7301509e6a0dca70c0e00029e2fc4585ac7d0
parenta2db0105abbfe447b032dc89f3b57abe4585db18 (diff)
downloadmpv-87cb2339a6870e04a05d54b4e297168fb2bf5e34.tar.bz2
mpv-87cb2339a6870e04a05d54b4e297168fb2bf5e34.tar.xz
vo_opengl: improve rotation handling (again)
Apply basic transformations like rotation by 90° and mirroring when sampling from the source textures. The original idea was making this part of img_tex.transform, but this didn't work: lots of code plays tricks on the transform, so manipulating it is not necessarily transparent, especially when width/height are switched. So add a new pre_transform field, which is strictly applied before the normal transform. This fixes most glitches involved with rotating the image. Cropping and rotation are now weirdly separated, even though they could be done in the same step. I think this is not much of a problem, and has the advantage that changing panscan does not trigger FBO reallocations (I think...).
-rw-r--r--video/out/opengl/video.c90
-rw-r--r--video/out/opengl/video.h1
2 files changed, 47 insertions, 44 deletions
diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c
index 1b905d9ee0..8807b65005 100644
--- a/video/out/opengl/video.c
+++ b/video/out/opengl/video.c
@@ -124,9 +124,10 @@ struct img_tex {
GLuint gl_tex;
GLenum gl_target;
bool use_integer;
- int tex_w, tex_h;
- int w, h;
- struct gl_transform transform;
+ int tex_w, tex_h; // source texture size
+ int w, h; // logical size (with pre_transform applied)
+ struct gl_transform pre_transform; // source texture space
+ struct gl_transform transform; // rendering transformation
bool texture_la; // it's a GL_LUMINANCE_ALPHA texture (access with .ra not .rg)
};
@@ -537,7 +538,7 @@ static void check_gl_features(struct gl_video *p);
static bool init_format(int fmt, struct gl_video *init);
static void gl_video_upload_image(struct gl_video *p, struct mp_image *mpi);
static void assign_options(struct gl_video_opts *dst, struct gl_video_opts *src);
-static void get_scale_factors(struct gl_video *p, double xy[2]);
+static void get_scale_factors(struct gl_video *p, bool transpose_rot, double xy[2]);
#define GLSL(x) gl_sc_add(p->sc, #x "\n");
#define GLSLF(...) gl_sc_addf(p->sc, __VA_ARGS__)
@@ -755,6 +756,7 @@ static struct img_tex img_tex_fbo(struct fbotex *fbo, struct gl_transform t,
.tex_h = fbo->rh,
.w = fbo->lw,
.h = fbo->lh,
+ .pre_transform = identity_trans,
.transform = t,
.components = components,
};
@@ -769,6 +771,31 @@ static int pass_bind(struct gl_video *p, struct img_tex tex)
return p->pass_tex_num++;
}
+// Rotation by 90° and flipping.
+static void get_plane_source_transform(struct gl_video *p, int w, int h,
+ struct gl_transform *out_tr)
+{
+ struct gl_transform tr = identity_trans;
+ int a = p->image_params.rotate % 90 ? 0 : p->image_params.rotate / 90;
+ int sin90[4] = {0, 1, 0, -1}; // just to avoid rounding issues etc.
+ int cos90[4] = {1, 0, -1, 0};
+ struct gl_transform rot = {{{cos90[a], sin90[a]}, {-sin90[a], cos90[a]}}};
+ gl_transform_trans(rot, &tr);
+
+ // basically, recenter to keep the whole image in view
+ float b[2] = {1, 1};
+ gl_transform_vec(rot, &b[0], &b[1]);
+ tr.t[0] += b[0] < 0 ? w : 0;
+ tr.t[1] += b[1] < 0 ? h : 0;
+
+ if (p->image.image_flipped) {
+ struct gl_transform flip = {{{1, 0}, {0, -1}}, {0, h}};
+ gl_transform_trans(flip, &tr);
+ }
+
+ *out_tr = tr;
+}
+
// Places a video_image's image textures + associated metadata into tex[]. The
// number of textures is equal to p->plane_count.
static void pass_get_img_tex(struct gl_video *p, struct video_image *vimg,
@@ -837,6 +864,9 @@ static void pass_get_img_tex(struct gl_video *p, struct video_image *vimg,
.components = p->image_desc.components[n],
.texture_la = t->gl_format == GL_LUMINANCE_ALPHA,
};
+ get_plane_source_transform(p, t->w, t->h, &tex[n].pre_transform);
+ if (p->image_params.rotate % 180 == 90)
+ MPSWAP(int, tex[n].w, tex[n].h);
}
}
@@ -991,9 +1021,11 @@ static void render_pass_quad(struct gl_video *p, int vp_w, int vp_h,
struct img_tex *s = &p->pass_tex[i];
if (!s->gl_tex)
continue;
+ struct gl_transform tr = s->transform;
+ gl_transform_trans(s->pre_transform, &tr);
float tx = (n / 2) * s->w;
float ty = (n % 2) * s->h;
- gl_transform_vec(s->transform, &tx, &ty);
+ gl_transform_vec(tr, &tx, &ty);
bool rect = s->gl_target == GL_TEXTURE_RECTANGLE;
v->texcoord[i].x = tx / (rect ? 1 : s->tex_w);
v->texcoord[i].y = ty / (rect ? 1 : s->tex_h);
@@ -1045,7 +1077,6 @@ static void uninit_scaler(struct gl_video *p, struct scaler *scaler)
{
GL *gl = p->gl;
fbotex_uninit(&scaler->sep_fbo);
- fbotex_uninit(&scaler->sep_rot_fbo);
gl->DeleteTextures(1, &scaler->gl_lut);
scaler->gl_lut = 0;
scaler->kernel = NULL;
@@ -1238,19 +1269,6 @@ static void reinit_scaler(struct gl_video *p, struct scaler *scaler,
static void pass_sample_separated(struct gl_video *p, struct img_tex src,
struct scaler *scaler, int w, int h)
{
- // Remove rotation, because it's "too hard" to deal with it.
- // Note: this is very stupid and could be transparently handled as part
- // of the first scale pass or so. But for now prefer the simpler solution,
- // because applying rotation is very rare.
- if (p->image_params.rotate != 0 || p->image.image_flipped) {
- GLSLF("// rotate\n");
- sampler_prelude(p->sc, pass_bind(p, src));
- GLSL(color = texture(tex, pos);)
- finish_pass_fbo(p, &scaler->sep_rot_fbo, src.w, src.h, 0);
- src = img_tex_fbo(&scaler->sep_rot_fbo, identity_trans, PLANE_RGB,
- src.components);
- }
-
// Separate the transformation into x and y components, per pass
struct gl_transform t_x = {
.m = {{src.transform.m[0][0], 0.0}, {src.transform.m[1][0], 1.0}},
@@ -1351,7 +1369,7 @@ static int get_prescale_passes(struct gl_video *p, struct img_tex tex[4])
return p->opts.prescale_passes;
double scale_factors[2];
- get_scale_factors(p, scale_factors);
+ get_scale_factors(p, true, scale_factors);
int passes = 0;
for (; passes < p->opts.prescale_passes; passes ++) {
@@ -1744,17 +1762,17 @@ static void pass_convert_yuv(struct gl_video *p)
}
}
-static void get_scale_factors(struct gl_video *p, double xy[2])
+static void get_scale_factors(struct gl_video *p, bool transpose_rot, double xy[2])
{
double target_w = p->src_rect.x1 - p->src_rect.x0;
double target_h = p->src_rect.y1 - p->src_rect.y0;
- if (p->image_params.rotate % 180 == 90)
+ if (transpose_rot && p->image_params.rotate % 180 == 90)
MPSWAP(double, target_w, target_h);
xy[0] = (p->dst_rect.x1 - p->dst_rect.x0) / target_w;
xy[1] = (p->dst_rect.y1 - p->dst_rect.y0) / target_h;
}
-// Compute the cropped and rotated transformation of the video source rectangle.
+// Cropping.
static void compute_src_transform(struct gl_video *p, struct gl_transform *tr)
{
float sx = (p->src_rect.x1 - p->src_rect.x0) / (float)p->texture_w,
@@ -1763,23 +1781,6 @@ static void compute_src_transform(struct gl_video *p, struct gl_transform *tr)
oy = p->src_rect.y0;
struct gl_transform transform = {{{sx, 0}, {0, sy}}, {ox, oy}};
- int a = p->image_params.rotate % 90 ? 0 : p->image_params.rotate / 90;
- int sin90[4] = {0, 1, 0, -1}; // just to avoid rounding issues etc.
- int cos90[4] = {1, 0, -1, 0};
- struct gl_transform rot = {{{cos90[a], sin90[a]}, {-sin90[a], cos90[a]}}};
- gl_transform_trans(rot, &transform);
-
- // basically, recenter to keep the whole image in view
- float b[2] = {1, 1};
- gl_transform_vec(rot, &b[0], &b[1]);
- transform.t[0] += b[0] < 0 ? p->texture_w : 0;
- transform.t[1] += b[1] < 0 ? p->texture_h : 0;
-
- if (p->image.image_flipped) {
- struct gl_transform flip = {{{1, 0}, {0, -1}}, {0, p->texture_h}};
- gl_transform_trans(flip, &transform);
- }
-
gl_transform_trans(p->texture_offset, &transform);
*tr = transform;
@@ -1790,7 +1791,7 @@ static void pass_scale_main(struct gl_video *p)
{
// Figure out the main scaler.
double xy[2];
- get_scale_factors(p, xy);
+ get_scale_factors(p, true, xy);
// actual scale factor should be divided by the scale factor of prescaling.
xy[0] /= p->texture_offset.m[0][0];
@@ -2101,6 +2102,9 @@ static void pass_render_frame(struct gl_video *p)
p->texture_offset = identity_trans;
p->components = 0;
+ if (p->image_params.rotate % 180 == 90)
+ MPSWAP(int, p->texture_w, p->texture_h);
+
if (p->dumb_mode)
return;
@@ -2115,7 +2119,7 @@ static void pass_render_frame(struct gl_video *p)
if (p->osd && p->opts.blend_subs == 2) {
double scale[2];
- get_scale_factors(p, scale);
+ get_scale_factors(p, false, scale);
struct mp_osd_res rect = {
.w = p->texture_w, .h = p->texture_h,
.display_par = scale[1] / scale[0], // counter compensate scaling
@@ -2149,7 +2153,7 @@ static void pass_render_frame(struct gl_video *p)
};
// Adjust margins for scale
double scale[2];
- get_scale_factors(p, scale);
+ get_scale_factors(p, true, scale);
rect.ml *= scale[0]; rect.mr *= scale[0];
rect.mt *= scale[1]; rect.mb *= scale[1];
// We should always blend subtitles in non-linear light
diff --git a/video/out/opengl/video.h b/video/out/opengl/video.h
index 4f9d497997..4702f8cc79 100644
--- a/video/out/opengl/video.h
+++ b/video/out/opengl/video.h
@@ -63,7 +63,6 @@ struct scaler {
GLuint gl_lut;
GLenum gl_target;
struct fbotex sep_fbo;
- struct fbotex sep_rot_fbo;
bool insufficient;
int lut_size;