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author | wm4 <wm4@nowhere> | 2017-03-13 12:36:44 +0100 |
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committer | wm4 <wm4@nowhere> | 2017-03-13 12:36:44 +0100 |
commit | 240868e3485b7889aa751fe2b7a1aece9033c2f9 (patch) | |
tree | bb01fc9f866ddff9d2ebe8bb768db19e2c5881a6 | |
parent | 076116a0e5f00232f1b8dad2ab76926667b63adf (diff) | |
download | mpv-240868e3485b7889aa751fe2b7a1aece9033c2f9.tar.bz2 mpv-240868e3485b7889aa751fe2b7a1aece9033c2f9.tar.xz |
README.md: update comments about Windows hwdec/GL
We have direct rendering with hardware decoding now (so no SSE4 for
memcpy from GPU memory required), and also OpenGL drivers are not so
much of a problem anymore with ANGLE being default.
-rw-r--r-- | README.md | 8 |
1 files changed, 3 insertions, 5 deletions
@@ -33,14 +33,12 @@ Releases can be found on the [release list][releases]. - A not too ancient Linux, or Windows Vista or later, or OSX 10.8 or later. - A somewhat capable CPU. Hardware decoding might sometimes help if the CPU is too slow to decode video realtime, but must be explicitly enabled with - the `--hwdec` option. On Windows, a CPU with SSE4 instruction set is required - to get decent hardware decoding performance. + the `--hwdec` option. - A not too crappy GPU. mpv is not intended to be used with bad GPUs. There are many caveats with drivers or system compositors causing tearing, stutter, etc. On Windows, you might want to make sure the graphics drivers are - current, especially OpenGL. In some cases, ancient fallback video output - methods can help (such as `--vo=xv` on Linux), but this use is not - recommended or supported. + current. In some cases, ancient fallback video output methods can help + (such as `--vo=xv` on Linux), but this use is not recommended or supported. ## Downloads |