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authorwm4 <wm4@nowhere>2014-12-06 23:57:50 +0100
committerAlessandro Ghedini <alessandro@ghedini.me>2014-12-19 19:23:07 +0100
commit73eaadf6c37157e09b210ad3bee1d52707f87691 (patch)
tree6895a729e844af1fc4389af883d0ff9f994cb2a1
parent292f6f1904dfd1a637748ea86af0fd7a56136018 (diff)
downloadmpv-73eaadf6c37157e09b210ad3bee1d52707f87691.tar.bz2
mpv-73eaadf6c37157e09b210ad3bee1d52707f87691.tar.xz
vo_opengl: clamp filters to their size
This gives better results with fancy-downscaling. The issue here is that fancy-downscalign "extends" the filter radius by some amount, which requires using a larger filter size and shader. Then most of the filter is "unused", but some filters still return non-0 coefficients, which create heavy artifacts. Just clamp them off. I'm not sure if this is the right solution, but at least it's better than before.
-rw-r--r--video/out/filter_kernels.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/video/out/filter_kernels.c b/video/out/filter_kernels.c
index 217bb25730..26f62ff567 100644
--- a/video/out/filter_kernels.c
+++ b/video/out/filter_kernels.c
@@ -91,7 +91,8 @@ void mp_compute_weights(struct filter_kernel *filter, double f, float *out_w)
double sum = 0;
for (int n = 0; n < filter->size; n++) {
double x = f - (n - filter->size / 2 + 1);
- double w = filter->weight(filter, fabs(x) / filter->inv_scale);
+ double c = fabs(x) / filter->inv_scale;
+ double w = c <= filter->radius ? filter->weight(filter, c) : 0;
out_w[n] = w;
sum += w;
}