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author | wm4 <wm4@nowhere> | 2014-11-29 01:03:37 +0100 |
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committer | Diogo Franco (Kovensky) <diogomfranco@gmail.com> | 2015-01-25 17:00:11 +0900 |
commit | 62c7a372ec90319d9b60fd9e8b3a39fe9a594a5c (patch) | |
tree | ecd79b63064eb0c18c70647f28fe1b4e623473c7 | |
parent | 0692da30077b162dd86049ff3f802137e9952937 (diff) | |
download | mpv-62c7a372ec90319d9b60fd9e8b3a39fe9a594a5c.tar.bz2 mpv-62c7a372ec90319d9b60fd9e8b3a39fe9a594a5c.tar.xz |
player: don't ignore relative seeks by 0 seconds
I don't know why this done; most likely it had no real reason.
Remove it because it breaks "refresh seeks" to the same position.
(Although the refresh seeks mpv sometimes does were fine.)
-rw-r--r-- | player/playloop.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/player/playloop.c b/player/playloop.c index 5d60088f7d..13498502b6 100644 --- a/player/playloop.c +++ b/player/playloop.c @@ -311,10 +311,6 @@ void queue_seek(struct MPContext *mpctx, enum seek_type type, double amount, seek->exact = exact; if (seek->type == MPSEEK_ABSOLUTE) return; - if (seek->amount == 0) { - *seek = (struct seek_params){ 0 }; - return; - } seek->type = MPSEEK_RELATIVE; return; case MPSEEK_ABSOLUTE: |