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author | wm4 <wm4@nowhere> | 2014-11-26 18:22:57 +0100 |
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committer | Alessandro Ghedini <alessandro@ghedini.me> | 2014-12-01 21:05:15 +0100 |
commit | 577378b82764e28c0450d359f48e71f95b2709fc (patch) | |
tree | bfa195bbb11d4e434c1b5f091d6f4b153e3addea | |
parent | 1679222e188ecb819e4d301c23ace1e18dcce747 (diff) | |
download | mpv-577378b82764e28c0450d359f48e71f95b2709fc.tar.bz2 mpv-577378b82764e28c0450d359f48e71f95b2709fc.tar.xz |
vo_opengl: something
Insert explanation here.
Fixes #1023.
-rw-r--r-- | video/out/gl_video.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/gl_video.c b/video/out/gl_video.c index fe3f63ea16..8d8dedebe5 100644 --- a/video/out/gl_video.c +++ b/video/out/gl_video.c @@ -1409,7 +1409,7 @@ static void init_video(struct gl_video *p, const struct mp_image_params *params) p->image_dh = params->d_h; p->image_params = *params; - if (p->is_rgb && (p->opts.srgb || p->use_lut_3d)) { + if (p->is_rgb && (p->opts.srgb || p->use_lut_3d) && !p->hwdec_active) { // If we're opening an RGB source like a png file or similar, // we just sample it using GL_SRGB which treats it as an sRGB source // and pretend it's linear as far as CMS is concerned |