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authorNiklas Haas <git@nand.wakku.to>2014-11-26 19:35:37 +0100
committerAlessandro Ghedini <alessandro@ghedini.me>2014-12-01 21:07:12 +0100
commit3803c1427930fa4bfa8ce2572a5a231915e932be (patch)
treecc1d21fb58eee73960d723237c68b5d5637b362d
parent39126c382868abb8006474a3ff78f14ea94578b2 (diff)
downloadmpv-3803c1427930fa4bfa8ce2572a5a231915e932be.tar.bz2
mpv-3803c1427930fa4bfa8ce2572a5a231915e932be.tar.xz
vo_opengl: Reword comment in shader
I didn't quite understand this comment after looking at the code again months later, so I reworded it for better clarity.
-rw-r--r--video/out/gl_video_shaders.glsl5
1 files changed, 3 insertions, 2 deletions
diff --git a/video/out/gl_video_shaders.glsl b/video/out/gl_video_shaders.glsl
index 11d2e94a61..bb6530295f 100644
--- a/video/out/gl_video_shaders.glsl
+++ b/video/out/gl_video_shaders.glsl
@@ -419,8 +419,9 @@ void main() {
lessThanEqual(color.br, vec2(0))) + color.gg;
#endif
#ifdef USE_COLORMATRIX
- // Clamp down here to avoid clipping CbCr details before CONST_LUMA
- // has a chance to convert them.
+ // CONST_LUMA involves numbers outside the [0,1] range so we make sure
+ // to clip here, after the (possible) USE_CONST_LUMA calculations are done,
+ // instead of immediately after the colormatrix conversion.
color = clamp(color, 0, 1);
#endif
// If we are scaling in linear light (SRGB or 3DLUT option enabled), we