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author | Kacper Michajłow <kasper93@gmail.com> | 2023-11-13 22:13:16 +0100 |
---|---|---|
committer | Dudemanguy <random342@airmail.cc> | 2023-11-18 22:54:29 +0000 |
commit | dc2d58b51404fe7584b07af67f9b4797759e944e (patch) | |
tree | e75ea83c0ac58603a7e901affafc42bd5b6fdeaf | |
parent | faed191397c8a91be33d102fa6ec9d9108820bba (diff) | |
download | mpv-dc2d58b51404fe7584b07af67f9b4797759e944e.tar.bz2 mpv-dc2d58b51404fe7584b07af67f9b4797759e944e.tar.xz |
vo_gpu_next: remove incorrect interpolation disabling
We can possibly have all the frames needed for interpolation, even after
a reset, so there's no need to prevent that.
-rw-r--r-- | video/out/vo_gpu_next.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/video/out/vo_gpu_next.c b/video/out/vo_gpu_next.c index f8d311678c..02af20fa43 100644 --- a/video/out/vo_gpu_next.c +++ b/video/out/vo_gpu_next.c @@ -885,7 +885,6 @@ static void draw_frame(struct vo *vo, struct vo_frame *frame) int id = frame->frame_id + n; if (p->want_reset) { - can_interpolate = false; pl_renderer_flush_cache(p->rr); pl_queue_reset(p->queue); p->last_pts = 0.0; |