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authorDudemanguy <random342@airmail.cc>2022-11-27 17:10:45 -0600
committersfan5 <sfan5@live.de>2023-01-24 15:56:56 +0100
commit74baedffec5a8c4dfa1e603c9e2b8c03d164fb79 (patch)
treeb4984e9dcfa3ae0ed2e40e81f81e32849c1dc63d
parent495206dd413f4d0b0572032c3b98c887dbb6f982 (diff)
downloadmpv-74baedffec5a8c4dfa1e603c9e2b8c03d164fb79.tar.bz2
mpv-74baedffec5a8c4dfa1e603c9e2b8c03d164fb79.tar.xz
osc: don't spam window-controls bindings on every render
Not sure when this actually started happening, but it's probably been like this for years. Currently, the logic for the window-controls works by simply checking if the osc is visible and then either enabling or disabling the associated keybindings. The problem is that this can just constantly spam mp.enable_keybindings/disable_key_bindings on every single render call if the user disables the border at any point in time. This does a lot of pointless work and also results in the logs being spammed with lines like "disable-section". Clearly, this should just work like the code for checking the input keybindings just above it. Keep track of an internal state variable and check when it doesn't match the osc visibility. In that case, we can then either enable or disable the key bindings and just update the variable.
-rw-r--r--player/lua/osc.lua12
1 files changed, 9 insertions, 3 deletions
diff --git a/player/lua/osc.lua b/player/lua/osc.lua
index 67b6621256..a244280a35 100644
--- a/player/lua/osc.lua
+++ b/player/lua/osc.lua
@@ -122,6 +122,7 @@ local state = {
enabled = true,
input_enabled = true,
showhide_enabled = false,
+ windowcontrols_buttons = false,
dmx_cache = 0,
using_video_margins = false,
border = true,
@@ -2409,9 +2410,14 @@ function render()
for _,cords in ipairs(osc_param.areas["window-controls"]) do
if state.osc_visible then -- activate only when OSC is actually visible
set_virt_mouse_area(cords.x1, cords.y1, cords.x2, cords.y2, "window-controls")
- mp.enable_key_bindings("window-controls")
- else
- mp.disable_key_bindings("window-controls")
+ end
+ if state.osc_visible ~= state.windowcontrols_buttons then
+ if state.osc_visible then
+ mp.enable_key_bindings("window-controls")
+ else
+ mp.disable_key_bindings("window-controls")
+ end
+ state.windowcontrols_buttons = state.osc_visible
end
if (mouse_hit_coords(cords.x1, cords.y1, cords.x2, cords.y2)) then