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authorwm4 <wm4@nowhere>2017-08-09 21:02:23 +0200
committerwm4 <wm4@nowhere>2017-08-09 21:02:23 +0200
commitb2fb3f1340ed7ceb9b3fc8ba4ddec107e3a41a13 (patch)
tree121067ba35f76774403d20e553725f7f97f74a66
parent9c5dcf93989bdfccd4779c2f19282a23703ee4f7 (diff)
downloadmpv-b2fb3f1340ed7ceb9b3fc8ba4ddec107e3a41a13.tar.bz2
mpv-b2fb3f1340ed7ceb9b3fc8ba4ddec107e3a41a13.tar.xz
vo_opengl: hwdec_cuda: fix filtering mode
Probably explains quality issues in some cases.
-rw-r--r--video/out/opengl/hwdec_cuda.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/opengl/hwdec_cuda.c b/video/out/opengl/hwdec_cuda.c
index d02826701a..fd432ee7f8 100644
--- a/video/out/opengl/hwdec_cuda.c
+++ b/video/out/opengl/hwdec_cuda.c
@@ -201,7 +201,7 @@ static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
p->plane_bytes[n] = gl_bytes_per_pixel(fmt->format, fmt->type);
gl->BindTexture(GL_TEXTURE_2D, p->gl_textures[n]);
- GLenum filter = GL_NEAREST;
+ GLenum filter = GL_LINEAR;
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);