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author | wm4 <wm4@nowhere> | 2016-08-30 23:44:28 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-08-30 23:44:28 +0200 |
commit | f3b3702025c0382bd045769e05fec6cb4723d26b (patch) | |
tree | bf8fd5471afccda42809105caf496446d8ff1b27 | |
parent | d223959cda7ef816b95303c328f7a8ad0e35dbff (diff) | |
download | mpv-f3b3702025c0382bd045769e05fec6cb4723d26b.tar.bz2 mpv-f3b3702025c0382bd045769e05fec6cb4723d26b.tar.xz |
player: make --force-window work with opengl-cb
No reason not to? This probably avoids surprises if someone really tries
to combine them.
-rw-r--r-- | player/playloop.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/player/playloop.c b/player/playloop.c index ed4f57dd5c..3bf2216962 100644 --- a/player/playloop.c +++ b/player/playloop.c @@ -813,6 +813,7 @@ int handle_force_window(struct MPContext *mpctx, bool force) .input_ctx = mpctx->input, .osd = mpctx->osd, .encode_lavc_ctx = mpctx->encode_lavc_ctx, + .opengl_cb_context = mpctx->gl_cb_ctx, }; mpctx->video_out = init_best_video_out(mpctx->global, &ex); if (!mpctx->video_out) |